好的,所以当我第一次连接时,一切正常。但是当我再次连接时(不停止服务器程序)它说“连接被拒绝:连接”。我以为是因为我只接受一次连接,所以我使用摇摆定时器每 10 毫秒触发一次动作事件,每次动作事件触发时都会将 clientSocket 设置为 serverSocket.accept() (clientSocket = serverSocket.accept( );) 所以这里是代码:
package org.code;
import java.net.*;
import java.io.*;
public class MainClass {
public static void main(String[] args) {
new MainClass();
}
Socket server = null;
PrintWriter out = null;
public MainClass() {
try {
server = new Socket("192.168.0.104", 4444);
out = new PrintWriter(server.getOutputStream(), true);
out.println("start");
out.close();
server.close();
} catch(Exception ex) {ex.printStackTrace();}
}
}
和:
package org.code;
import java.io.*;
import java.net.*;
import javax.swing.*;
public class MainClass {
public static void main(String[] args) {
new MainClass();
}
ServerSocket serverSocket = null;
Socket clientSocket = null;
BufferedReader in;
public MainClass() {
JFrame frame = new JFrame("Minecraft Server Manager v0.1 Server");
frame.setSize(500,500);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
try {
serverSocket = new ServerSocket(4444);
clientSocket = serverSocket.accept();
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
String inputLine;
while((inputLine = in.readLine()) != null) {
System.out.println(inputLine);
if(inputLine.equals("start")) {
System.out.println("Good");
}
if(inputLine.equals("stop")) {
System.out.println("Bad");
}
}
clientSocket.close();
serverSocket.close();
} catch(Exception ex) {System.err.println("Error: " + ex.getMessage());}
}
}