3
1>Deck.obj : error LNK2005: "class Card card" (?card@@3VCard@@A) already defined in Card.obj
1>PokerTester.obj : error LNK2005: "class Card card" (?card@@3VCard@@A) already defined in Card.obj
1>PokerTester.obj : error LNK2005: "class Deck deck" (?deck@@3VDeck@@A) already defined in Deck.obj
1>C:\Dev\Poker\Debug\Poker.exe : fatal error LNK1169: one or more multiply defined symbols found

我通过谷歌搜索了解了为什么会出现这些错误,但我不知道为什么当我尝试过 #pragma 一次和 #ifndef 保护时它们仍然会发生。

这是我的卡片.h

#pragma once

#ifndef CARD_H
#define CARD_H

#include <iostream>
#include <string>
using namespace std;

class Card
{
public:
    Card(int cardSuit = 0, int cardValue = 2); //constructor will create a two of hearts by default
    ~Card(void);
    int getSuit(); //returns the suit of the Card
    int getValue(); //returns the value of the Card
    int getColor(); //returns the color of the Card
    friend ostream& operator<< (ostream &out, Card &cCard);

private:
    int suit; //card suit
    int value; //card value
    int color; //card color
} card;

#endif 

还有我的 Deck.h

#pragma once

#ifndef DECK_H
#define DECK_H

#include "Card.h"
#include <vector>
using namespace std;

class Deck
{
public:
     Deck(void);
    ~Deck(void);
    void newDeck(); //regenerates the full 52 card deck (e.g. cards are missing)
    void shuffle(); //shuffles the deck
    int cardsInDeck(); //returns the number of cards remaining in the deck
    Card takeTopCard(); //returns the top card and removes it from the deck
private:
    vector<Card> myDeck; //vector of 52 Card objects that make up the deck
} deck;

#endif

这可能很明显,但我无法弄清楚......

根据要求,这里是 Card.cpp:

#include "Card.h"

Card::Card(int cardSuit, int cardValue)
{
card.suit = cardSuit;
card.value = cardValue;
if(cardSuit == 0 || cardSuit == 1) card.color = 0;
if(cardSuit == 2 || cardSuit == 3) card.color = 1;
}

//returns the card's color
int Card::getColor() 
{
return card.color;
}

//returns the card's suit
int Card::getSuit()
{
return card.suit;
}

//returns the card's value
int Card::getValue()
{
return card.value;
}

这是我为测试它们而写的东西:

#include "Deck.h"

int main() 
{
Deck testDeck = *new Deck();
Card testCardCreation = *new Card();
Card testCard = testDeck.takeTopCard();
testDeck.shuffle();
Card testShuf = testDeck.takeTopCard();
cout << testCard << endl << testShuf << endl;

return 0;
}
4

3 回答 3

5

对象carddeck在标题中定义。当您将标题包含到翻译单元中时,它将创建该对象的另一个定义。您可能应该从类定义中删除cardand 。deck如果您确实需要定义这些对象,则可以使用

extern Card card;
于 2012-12-31T03:19:05.497 回答
2

它们是链接器错误,它们与 C++ 代码本身无关。

问题出现在 Card 和 Deck 定义的末尾。为什么你有:

} card;

和:

} deck;

?

于 2012-12-31T03:18:10.373 回答
0

1) 如果你多次定义“class Card”,你会得到一个编译错误,而不是链接错误。

2)在大多数情况下,您的头文件看起来不错。事实上,您并不真的需要两者:#pragma once 或 #ifndef 中的一个或另一个就足够了。

3)问题:从你的类定义中去掉最后的“卡片”和“套牌”!

于 2012-12-31T03:18:21.780 回答