我找到了解决办法。我没有绑定on_touch_down
andon_touch_up
我尝试绑定state
实现on_state
方法的属性TimedButton
并且它可以工作。我仍然不明白为什么以前的实现在单独使用时起作用,但在 中不起作用SpinBox
,除非直接在App
类中绑定函数。
无论如何,由于看起来TimedButton
类与它有关,这里是旧实现的代码:
class TimedButton(Button):
"""A simple ``Button`` subclass that produces an event at regular intervals
when pressed.
This class, when long-pressed, emits an ``on_time_slice`` event every
``time_slice`` milliseconds.
:param long_press_interval: Defines the minimum time required to consider
the press a long-press.
:type long_press_interval: int
:param time_slice: The number of milliseconds of each slice.
:type time_slice: int
"""
def __init__(self, long_press_interval=550, time_slice=225, **kwargs):
super(TimedButton, self).__init__(**kwargs)
self.long_press_interval = long_press_interval
self.time_slice = time_slice
self._touch_start = None
self._touch_uid = None
self._long_press_callback = None
self._slice_callback = None
self.register_event_type('on_time_slice')
self.register_event_type('on_long_press')
def on_touch_down(self, touch):
start_time = time.time()
self._touch_start = start_time
self._touch_uid = touch.uid
def callback(dt):
self._check_long_press(dt)
Clock.schedule_once(callback, self.long_press_interval / 1000.0)
self._long_press_callback = callback
super(TimedButton, self).on_touch_down(touch)
def _check_long_press(self, dt):
delta = dt * 1000
if delta > self.long_press_interval and self._touch_uid is not None:
self.dispatch('on_long_press')
self._long_press_callback = None
def slice_callback(dt):
self.dispatch('on_time_slice')
Clock.schedule_interval(slice_callback, self.time_slice / 1000.0)
self._slice_callback = slice_callback
def on_touch_up(self, touch):
end_time = time.time()
delta = (end_time - (self._touch_start or 0)) * 1000
Clock.unschedule(self._slice_callback)
if (self._long_press_callback is not None and
delta > self.long_press_interval):
self.dispatch('on_long_press')
self._touch_start = self._touch_uid = None
self._long_press_callback = self._slice_callback = None
super(TimedButton, self).on_touch_up(touch)
def on_long_press(self):
pass
def on_time_slice(self):
pass
state
这是使用效果很好的新代码:
class TimedButton(Button):
"""A simple ``Button`` subclass that produces an event at regular intervals
when pressed.
This class, when long-pressed, emits an ``on_time_slice`` event every
``time_slice`` milliseconds.
:param long_press_interval: Defines the minimum time required to consider
the press a long-press.
:type long_press_interval: int
:param time_slice: The number of milliseconds of each slice.
:type time_slice: int
"""
def __init__(self, long_press_interval=550, time_slice=225, **kwargs):
super(TimedButton, self).__init__(**kwargs)
self.long_press_interval = long_press_interval
self.time_slice = time_slice
self._touch_start = None
self._long_press_callback = None
self._slice_callback = None
self.register_event_type('on_time_slice')
self.register_event_type('on_long_press')
def on_state(self, instance, value):
if value == 'down':
start_time = time.time()
self._touch_start = start_time
def callback(dt):
self._check_long_press(dt)
Clock.schedule_once(callback, self.long_press_interval / 1000.0)
self._long_press_callback = callback
else:
end_time = time.time()
delta = (end_time - (self._touch_start or 0)) * 1000
Clock.unschedule(self._slice_callback)
if (self._long_press_callback is not None and
delta > self.long_press_interval):
self.dispatch('on_long_press')
self._touch_start = None
self._long_press_callback = self._slice_callback = None
def _check_long_press(self, dt):
delta = dt * 1000
if delta > self.long_press_interval and self.state == 'down':
self.dispatch('on_long_press')
self._long_press_callback = None
def slice_callback(dt):
self.dispatch('on_time_slice')
return self.state == 'down'
Clock.schedule_interval(slice_callback, self.time_slice / 1000.0)
self._slice_callback = slice_callback
def on_long_press(self):
pass
def on_time_slice(self):
pass