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我有 UDP 客户端聊天,它将消息发送到服务器并返回响应。我有两个线程,一个用于发送,一个用于接收消息。我收到 ReceiveFrom() 方法的异常:“您必须在执行此操作之前调用 Bind 方法”。但这是一个客户,我不想绑定任何东西。例如这个客户端工作正常:

    byte[] data = new byte[30];
    string input, stringData;
    IPEndPoint servIPEP = new IPEndPoint(
            IPAddress.Parse("127.0.0.1"), 9050);
    EndPoint servEP = (EndPoint)servIPEP;
    Socket client = new Socket(AddressFamily.InterNetwork,
            SocketType.Dgram, ProtocolType.Udp);
    string welcome = "Hello, are you there?";
    data = Encoding.ASCII.GetBytes(welcome);
    client.SendTo(data, data.Length, SocketFlags.None, servEP);
    data = new byte[30];
    int recv = client.ReceiveFrom(data, ref servEP);    //works fine!

接收没有绑定。但是当我创建两个线程时抛出错误:

 public ChatClient()
        {
            clientSock = new Socket(AddressFamily.InterNetwork, 
                               SocketType.Dgram, ProtocolType.Udp);
            servIPEP = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 32000);
            servEP = (EndPoint)servIPEP;
        }

         public void ReceiveThread()
        {
            Thread receiveThread = new Thread(new ThreadStart(ReceiveData));
            receiveThread.Start();
        }

        public void ReceiveData()
        {
           while(true){
                clientSock.ReceiveFrom(buf, ref servEP); //Here I get ERROR
                string msg = Encoding.ASCII.GetString(buf).Trim();
                Console.WriteLine("New message: {0}",msg);
                }

        }

        public void SendThread()
        { 
            Thread sendThread = new Thread(new ThreadStart(SendData));
            sendThread.Start();
        }

        public void SendData()
        {
            while (true)
            {
                Console.WriteLine("Enter message to send: ");
                string msg = Console.ReadLine();
                buf = Encoding.UTF8.GetBytes(msg);
                clientSock.SendTo(buf, servEP);
            }
        }
    }


    static void Main(string[] args)
    {

        ChatClient client = new ChatClient();
        client.SendThread();
        client.ReceiveThread();
    }
}

感谢您的时间。

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1 回答 1

2

显然 SendTo() 做了一个隐式绑定,而 ReceiveFrom() 没有。

在没有事先绑定的情况下开始接收至少设置您接收的端口号是没有多大意义的。否则,您将如何获得任何数据?

于 2012-12-25T00:42:08.937 回答