第一次在这里发帖,但我已经阅读该网站几年了。我正在尝试在 C# 中实现一个简单的泛型八叉树(使用一些 XNA 包括)。我已经进行了彻底的研究并且我理解了这个概念,但我似乎无法让它发挥作用。四处搜索会产生一些其他语言的实现,但它们似乎都是针对特定应用程序定制的;我还没有真正理解这些。
下面是到目前为止我的八叉树类,Vector3、BoundingBox 和 ContainmentType 来自 XNA。我输入最大和最小点,以及边界内的点列表。然而,实际上没有一个点被添加到树中。任何帮助将非常感激!
public class Octree<T> : ISerializable
{
Vector3 max;
Vector3 min;
OctreeNode head;
public Octree(Vector3 min, Vector3 max, List<Vector3> values)
{
this.max = max;
this.min = min;
head = new OctreeNode( min, max, values);
}
public Octree() { }
public Octree(SerializationInfo info, StreamingContext context)
{
}
public void GetObjectData(SerializationInfo info, StreamingContext context)
{
}
internal class OctreeNode
{
Vector3 max;
Vector3 min;
Vector3 center;
public Vector3 position;
public T data;
public BoundingBox nodeBox;
public List<OctreeNode> subNodes;
public OctreeNode( Vector3 min, Vector3 max,List<Vector3> coords)
{
nodeBox = new BoundingBox(min, max);
subNodes = new List<OctreeNode>();
this.min = min;
this.max = max;
center = (min + ((max - min) / 2));
nodeBox = new BoundingBox(min, max);
if (coords.Count == 0)
{ return; }
subNodes.Add(new OctreeNode(center, max));
subNodes.Add(new OctreeNode(new Vector3(min.X, center.Y, center.Z), new Vector3(center.X, max.Y, min.Z)));
subNodes.Add(new OctreeNode(new Vector3(min.X, center.Y, max.Z), new Vector3(center.X, max.Y, center.Z)));
subNodes.Add(new OctreeNode(new Vector3(center.X, center.Y, max.Z), new Vector3(max.X, max.Y, center.Z)));
subNodes.Add(new OctreeNode(new Vector3(center.X, min.Y, center.Z), new Vector3(max.X, center.Y, min.Z)));
subNodes.Add(new OctreeNode(new Vector3(min.X, min.Y, center.Z), new Vector3(center.X, center.Y, min.Z)));
subNodes.Add(new OctreeNode(new Vector3(min.X, min.Y, max.Z), center));
subNodes.Add(new OctreeNode(new Vector3(center.X,min.Y,max.Z), new Vector3(max.X,center.Y,center.Z)));
List<List<Vector3>> octants = new List<List<Vector3>>();
for (int i = 0; i < 8; i++)
{
octants.Add(new List<Vector3>());
}
foreach (Vector3 v in coords)
{
int i = 0;
foreach(OctreeNode n in subNodes)
{
ContainmentType t = n.nodeBox.Contains(v);
if (t.Equals(ContainmentType.Contains))
{
octants[i].Add(v);
}
i++;
}
}
for (int i=0;i<subNodes.Count;i++)
{
if (octants[i].Count > 0)
{
Vector3 v = octants[i][0];
octants[i].Remove(v);
subNodes[i] = new OctreeNode(subNodes[i].min, subNodes[i].max, octants[i]);
}
}
}
public OctreeNode(Vector3 min, Vector3 max)
{
nodeBox = new BoundingBox(min, max);
}
}
}