我的主要活动如下。我将内容视图设置为 sfgameview 的实例。我也有一个渲染器,有点像(在底部),但我错过了 sfgameview 的内容(99% 的机会)或导致我的应用程序崩溃的东西。
package ---;
imports ---;
public class Main extends Activity {
private SFGameView gameView;
@Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
gameView = new SFGameView(this);
setContentView(gameView);
}
@Override
protected void onPause() {
// TODO Auto-generated method stub
super.onPause();
gameView.onPause();
}
@Override
protected void onResume() {
// TODO Auto-generated method stub
super.onResume();
gameView.onResume();
}
}
渲染器:
package ---;
imports ---;
public class SFGameRenderer implements Renderer {
variables---;
@Override
public void onDrawFrame(GL10 gl) {
// TODO Auto-generated method stub
try {
Thread.sleep(1000/60);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
gl.glClear(GL10.GL_COLOR_BUFFER_BIT|GL10.GL_DEPTH_BUFFER_BIT);
gl.glEnable(GL10.GL_BLEND);
gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE);
}
@Override
public void onSurfaceChanged(GL10 gl, int width, int height) {
gl.glViewport(0, 0, width, height);
gl.glMatrixMode(GL10.GL_PROJECTION);
gl.glLoadIdentity();
gl.glOrthof(0f, 1f, 0f, 1f, -1f, 1f);
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig arg1) {
gl.glEnable(GL10.GL_TEXTURE_2D);
gl.glClearDepthf(1.0f);
gl.glEnable(GL10.GL_DEPTH_TEST);
gl.glDepthFunc(GL10.GL_LEQUAL);
gl.glEnable(GL10.GL_BLEND);
gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE);
variable.loadTexture(gl, BACKGROUND_LAYER_ONE,
context);
variable2.loadTexture(gl, BACKGROUND_LAYER_TWO,
context);
}
}
SFGameView:
package com.proandroidgames;
imports---;
public class SFGameView extends GLSurfaceView {
public SFGameView(Context context) {
super(context);
//this is empty and i dont know what to put..
}
}