.NET WinForms,就像 C++ WinForms 使用 GDI+,.NET 只是更加抽象。您仍然可以通过 p/invoke 访问本机代码,并且能够覆盖抽象 BCL 中的受保护成员,这意味着您仍然具有相当程度的控制权。因此,除非您谈论的是特定的图形库,否则我认为 .NET WinForms 不会比 C++ 小。在这种情况下。
关于你的任务,我会研究分层窗口。抱歉,我手头没有任何全面的参考资料,因为我在学习时努力寻找它们,但这是我聚集在一起的一门课程,可以帮助您开始在分层窗口上绘图。而不是从派生的主要形式Form
派生自SingleLayeredForm
:
public class SingleLayeredForm : Form
{
public new event PaintEventHandler Paint;
public SingleLayeredForm()
{
this.SetStyle(ControlStyles.OptimizedDoubleBuffer, true);
this.FormBorderStyle = FormBorderStyle.FixedSingle;
this.StartPosition = FormStartPosition.Manual;
}
protected override CreateParams CreateParams
{
get
{
if (DesignMode) return base.CreateParams;
CreateParams createParams = base.CreateParams;
createParams.ExStyle = createParams.ExStyle | 0x80000;
return createParams;
}
}
public void SetBitmap(Bitmap bitmap)
{
if (!IsHandleCreated || DesignMode) return;
IntPtr oldBits = IntPtr.Zero;
IntPtr screenDC = WinAPI.GetDC(IntPtr.Zero);
IntPtr hBitmap = IntPtr.Zero;
IntPtr memDC = WinAPI.CreateCompatibleDC(screenDC);
try
{
Point topLocation = new Point(this.Left, this.Top);
Size bitmapSize = new Size(bitmap.Width, bitmap.Height);
WinAPI.BLENDFUNCTION blendFunc = new WinAPI.BLENDFUNCTION();
Point sourceLocation = Point.Empty;
hBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
oldBits = WinAPI.SelectObject(memDC, hBitmap);
blendFunc.BlendOp = WinAPI.AC_SRC_OVER;
blendFunc.SourceConstantAlpha = 255;
blendFunc.AlphaFormat = WinAPI.AC_SRC_ALPHA;
blendFunc.BlendFlags = 0;
WinAPI.UpdateLayeredWindow(Handle, screenDC, ref topLocation, ref bitmapSize, memDC, ref sourceLocation, 0, ref blendFunc, WinAPI.ULW_ALPHA);
}
finally
{
if (hBitmap != IntPtr.Zero)
{
WinAPI.SelectObject(memDC, oldBits);
WinAPI.DeleteObject(hBitmap);
}
WinAPI.ReleaseDC(IntPtr.Zero, screenDC);
WinAPI.DeleteDC(memDC);
}
}
public new void Invalidate()
{
using (Bitmap bitmap = new Bitmap(this.ClientSize.Width, this.ClientSize.Height))
{
using (Graphics graphics = Graphics.FromImage(bitmap))
{
graphics.SmoothingMode = SmoothingMode.HighSpeed;
graphics.CompositingMode = CompositingMode.SourceCopy;
if (this.Paint != null)
this.Paint(this, new PaintEventArgs(graphics, Rectangle.Empty));
}
SetBitmap(bitmap);
}
}
}
public sealed class WinAPI
{
[DllImport("user32.dll")]
public static extern bool HideCaret(IntPtr hWnd);
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true, CallingConvention = CallingConvention.Winapi)]
public static extern short GetKeyState(int keyCode);
[DllImport("user32.dll")]
public static extern bool RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, uint vk);
[DllImport("user32.dll")]
public static extern bool UnregisterHotKey(IntPtr hWnd, int id);
[DllImport("gdi32.dll", SetLastError = true)]
public static extern IntPtr CreateCompatibleDC(IntPtr hdc);
[DllImport("user32.dll")]
public static extern IntPtr GetDC(IntPtr hWnd);
[DllImport("gdi32.dll", ExactSpelling = true, PreserveSig = true, SetLastError = true)]
public static extern IntPtr SelectObject(IntPtr hdc, IntPtr hgdiobj);
[DllImport("user32.dll")]
public static extern bool ReleaseDC(IntPtr hWnd, IntPtr hDC);
[DllImport("gdi32.dll")]
public static extern bool DeleteDC(IntPtr hdc);
[DllImport("gdi32.dll")]
public static extern bool DeleteObject(IntPtr hObject);
[DllImport("user32.dll", ExactSpelling = true, SetLastError = true)]
public static extern bool UpdateLayeredWindow(IntPtr hwnd, IntPtr hdcDst, ref Point pptDst, ref Size psize, IntPtr hdcSrc, ref Point pptSrc, uint crKey, [In] ref BLENDFUNCTION pblend, uint dwFlags);
[DllImport("user32.dll")]
public static extern IntPtr GetDesktopWindow();
[DllImport("user32.dll")]
public static extern IntPtr GetWindowDC(IntPtr ptr);
[DllImport("gdi32.dll")]
public static extern IntPtr CreateCompatibleBitmap(IntPtr hdc, int nWidth, int nHeight);
[DllImport("gdi32.dll")]
public static extern bool BitBlt(IntPtr hdcDest, int xDest, int yDest, int wDest, int hDest, IntPtr hdcSource, int xSrc, int ySrc, CopyPixelOperation rop);
[DllImport("user32.dll")]
public static extern IntPtr GetForegroundWindow();
[DllImport("user32.dll")]
public static extern bool GetWindowRect(IntPtr hWnd, out RECT rect);
public const byte AC_SRC_OVER = 0;
public const byte AC_SRC_ALPHA = 1;
public const byte ULW_ALPHA = 2;
[StructLayout(LayoutKind.Sequential, Pack = 1)]
public struct BLENDFUNCTION
{
public byte BlendOp;
public byte BlendFlags;
public byte SourceConstantAlpha;
public byte AlphaFormat;
}
[StructLayout(LayoutKind.Sequential)]
public struct RECT
{
public int Left;
public int Top;
public int Right;
public int Bottom;
}
}