我正在使用 Code::Blocks 10.05 编译这个程序,但通常我会完成大约 10 次迭代,然后它开始在每个输出中生成 Nan。我想知道这是否是使用 cos 和 sin 函数引起的问题,是否有适当的工作来避免这种情况?
我必须进行很多迭代,因为我正在为大学做一个项目,所以它也必须准确。我查阅了一些关于如何避免使用 sin 和 cos 的文章,尽管我需要严格遵循一些公式,否则我产生的结果可能不准确,所以我不确定是否要妥协。
struct Particle // Need to define what qualities our particle has
{
double dPosition;
double dAngle;
};
Particle Subject;
void M1(double &x, double &y) //Defines movement if particle doesn't touch inner boundary
{
x = x + 2*y;
}
double d = 0.25; //This can and will be changed when I need to find a distance between
// the two cricles at a later stage
void M2(double &x,double &y, double d) //Defines movement of a particle if it impacts the inner boundary
{
double z = asin(-(sin(y)+d*cos(x + y))/0.35);
double y1 = y;
y = asin(-0.35*sin(z) + d*cos(x + y + 2*z));
x = y + y1 + x + 2*z;
}
int main()
{
cout << "Please tell me where you want this particle to start positions-wise? (Between 0 and 2PI" << endl;
cin >> Subject.dPosition;
cout << "Please tell me the angle that you would like it to make with the normal? (Between 0 and PI/2)" << endl;
cin >> Subject.dAngle;
cout << "How far would you like the distances of the two middle circles to be?" << endl;
double d;
cin >> d;
// These two functions are to understand where the experiment begins from.
// I may add a function to change where the circle starts however I will use radius = 0.35 throughout
cout << "So position is: " << Subject.dPosition << endl;
cout << "And angle with the normal is: " << Subject.dAngle <<endl;
int n=0;
while (n <= 100) //This is used to iterate the process and create an array of Particle data points
{ // in order to use this data to build up Poincare diagrams.
{
while (Subject.dPosition > 2*M_PI)
Subject.dPosition = Subject.dPosition - 2*M_PI;
}
{
if (0.35 >= abs(0.35*cos(Subject.dPosition + Subject.dAngle)+sin(Subject.dAngle))) //This is the condition of hitting the inner boundary
M2(Subject.dPosition, Subject.dAngle, d); //Inner boundary collision
else
M1(Subject.dPosition, Subject.dAngle); // Outer boundary collision
};
cout << "So position is: " << Subject.dPosition << endl;
cout << "And angle with the normal is: " << Subject.dAngle <<endl;
n++;
}
return 0;
}