3

我正在使用 Code::Blocks 10.05 编译这个程序,但通常我会完成大约 10 次迭代,然后它开始在每个输出中生成 Nan。我想知道这是否是使用 cos 和 sin 函数引起的问题,是否有适当的工作来避免这种情况?

我必须进行很多迭代,因为我正在为大学做一个项目,所以它也必须准确。我查阅了一些关于如何避免使用 sin 和 cos 的文章,尽管我需要严格遵循一些公式,否则我产生的结果可能不准确,所以我不确定是否要妥协。

    struct Particle // Need to define what qualities our particle has
{
   double dPosition;
   double dAngle;

};

Particle Subject;

void M1(double &x, double &y) //Defines movement if particle doesn't touch inner   boundary
{
    x = x + 2*y;
}

double d = 0.25; //This can and will be changed when I need to find a distance between
                // the two cricles at a later stage


void M2(double &x,double &y, double d) //Defines movement of a particle if it impacts the inner boundary
{
    double z = asin(-(sin(y)+d*cos(x + y))/0.35);
    double y1 = y;
    y = asin(-0.35*sin(z) + d*cos(x + y + 2*z));
    x = y + y1 + x + 2*z;
}

int main()
{
    cout << "Please tell me where you want this particle to start positions-wise? (Between 0 and 2PI" << endl;
    cin >> Subject.dPosition;
    cout << "Please tell me the angle that you would like it to make with the normal? (Between 0 and PI/2)" << endl;
    cin >> Subject.dAngle;
    cout << "How far would you like the distances of the two middle circles to be?" << endl;
    double d;
    cin >> d;

    // These two functions are to understand where the experiment begins from.
    // I may add a function to change where the circle starts however I will use radius = 0.35 throughout

    cout << "So position is: " << Subject.dPosition << endl;
    cout << "And angle with the normal is: " << Subject.dAngle <<endl;

    int n=0;
    while (n <= 100) //This is used to iterate the process and create an array of Particle data points
    {               // in order to use this data to build up Poincare diagrams.

    {
        while (Subject.dPosition > 2*M_PI)
            Subject.dPosition = Subject.dPosition - 2*M_PI;
    }
    {
        if (0.35 >= abs(0.35*cos(Subject.dPosition + Subject.dAngle)+sin(Subject.dAngle))) //This is the condition of hitting the inner boundary
            M2(Subject.dPosition, Subject.dAngle, d); //Inner boundary collision
        else
            M1(Subject.dPosition, Subject.dAngle); // Outer boundary collision
    };
    cout << "So position is: " << Subject.dPosition << endl;
    cout << "And angle with the normal is: " << Subject.dAngle <<endl;
    n++;
}
    return 0;
}
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2 回答 2

3

Nan在 c++ 中显示为无限、零除法和不可表示数字的一些其他变体的指示。

编辑

正如 Matteo Itallia 所指出的,inf用于无限/零除法。我发现了这些方法:

template<typename T>
inline bool isnan(T value) {
    return value != value;
}

// requires #include <limits>
template<typename T>
inline bool isinf(T value) {
    return std::numeric_limits<T>::has_infinity &&
        value == std::numeric_limits<T>::infinity();
}

参考:http ://bytes.com/topic/c/answers/588254-how-check-double-inf-nan

于 2012-12-22T23:43:01.673 回答
0

如果该值在 [-1,+1] 之外并传递给 asin(),则结果将为 nan

如果您需要检查 Nan,请尝试以下操作

if( value != value ){
    printf("value is nan\n");
}
于 2012-12-22T23:55:29.437 回答