我正在制作一个使用 View 类的 Android 游戏,但我没有使用 XML 布局。
我所有的图像都是用画布绘制的。现在我的问题是我不能使用位图。
我正在尝试将 ImageView 动态添加到我的 View 类中,以使用可触摸事件。
为什么是动态的?因为我不能使用 XML 布局。
这是我的代码:
package com.example.poolmaster;
import java.util.ArrayList;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.view.Gravity;
import android.view.Menu;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
import android.widget.ImageView;
import android.widget.LinearLayout;
public class MainActivity extends Activity {
private int cuePosx, cuePosy;
int cueHeight, cueWeight;
double rotatingAngle;
int height;
int wwidth;
int cueHeight2, cueWeight2;
Bitmap table, stick, raise;
ImageView button = new ImageView(this);
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
rotatingAngle = 0;
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
height = displaymetrics.heightPixels;
wwidth = displaymetrics.widthPixels;
cueHeight2 = height / 2;
cueWeight2 = wwidth / 2;
System.out.println("**************************************");
System.out.println("height " + height);
System.out.println("weight" + wwidth);
System.out.println("**************************************");
// Set generic layout parameters
GamePlay custom = new GamePlay(this);
setContentView(custom);
// setContentView(R.layout.activity_main);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
getMenuInflater().inflate(R.menu.activity_main, menu);
return true;
}
@Override
public boolean onTouchEvent(MotionEvent ev) {
if (ev.getAction() == MotionEvent.ACTION_MOVE){
// cuePosy += 10;
// System.out.println("xCORDİNATES!!!! " +ev.getX());
// System.out.println("yCORDİNATES!!!! " +ev.getY());
rotatingAngle=getAngle(ev.getX(), ev.getY());
System.out.println("Angle " +rotatingAngle);
}
if (ev.getAction()==MotionEvent.ACTION_DOWN){
System.out.println("****************** ACTİON DOWN ****************");
// cueHeight2 += 10;
// cueWeight2 += 20;
// cuePosy = 320;
}
if (ev.getAction()==MotionEvent.ACTION_UP){
System.out.println("****************** ACTİON DOWN ****************");
// cueHeight2 -= 10;
// cueWeight2 -= 20;
// cuePosy = 320;
}
return true;
}
private double getAngle(double xTouch, double yTouch) {
double theta;
theta = Math.toDegrees(Math.atan2(height / 2 - yTouch, xTouch - wwidth / 2));
return theta;
}
public class GamePlay extends View {
public GamePlay(Context context) {
super(context);
// TODO Auto-generated constructor stub
table = BitmapFactory.decodeResource(getResources(), R.drawable.bg);
table = Bitmap.createScaledBitmap(table, wwidth, height, true);
stick = BitmapFactory.decodeResource(getResources(), R.drawable.stick);
raise = BitmapFactory.decodeResource(getResources(), R.drawable.raise);
cueHeight = stick.getHeight();
System.out.println("ıstaka " + cueHeight);
cueWeight = stick.getWidth();
cuePosx = wwidth / 2;
cuePosy = height - cueHeight - 180;
}
@SuppressLint({ "DrawAllocation", "DrawAllocation" })
@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
Matrix matrix = new Matrix();
matrix.setTranslate(cueWeight2, cueHeight2);
matrix.postRotate((float)rotatingAngle, cueWeight2, cueHeight2); // anti-clockwise by 90 degrees
// create a new bitmap from the original using the matrix to transform the result
Bitmap rotatedBitmap = Bitmap.createBitmap(stick, 0, 0, stick.getWidth(), stick.getHeight(), matrix, false);
canvas.save(); // Save the position of the canvas.
canvas.restore();
// Rotate the canvas.
canvas.drawBitmap(table, 0, 0, null); // Draw the ball on the rotated canvas.
canvas.drawBitmap(stick, matrix, null);
canvas.drawBitmap(raise, 0, 0, null);
invalidate();
}
}
}