我有这个 xcode 应用程序,主要有 2 个视图控制器,有 2 个按钮(第一个是弹出警报视图的按钮,第二个是在视图之间移动的按钮)。在第二个视图中,我有一个带有 4 个段的分段控制器,当您选择其中一个时,返回到第一个视图,然后返回到分段控制器视图,分段控制器返回到第一个段......我该如何修复这个 ?
这是 .m 文件中的代码
//
// ViewController.m
// iBored
//
// Created by Yannai on 12/15/12.
// Copyright (c) 2012 Yannai Harel. All rights reserved.
//
#import "ViewController.h"
@interface ViewController ()
@end
@implementation ViewController
- (void)viewDidLoad
{
boredInt = arc4random()%30+1;
boredString = [[NSString alloc]init];
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)weatherButton:(id)sender {
}
-(void)iBoredAction {
switch (boredInt) {
case 1:
boredString = @"Draw!";
break;
case 2:
boredString = @"Try to earn money!";
break;
case 3:
boredString = @"Climb on trees!";
break;
case 4:
boredString = @"Do homework!";
break;
case 5:
boredString = @"Watch TV!";
break;
case 6:
boredString = @"Go on a run!";
break;
case 7:
boredString = @"Connect to your innerself - meditate!";
break;
case 8:
boredString = @"Play on the computer!";
break;
case 9:
boredString = @"Call a friend!";
break;
case 10:
boredString = @"Go to a friend!";
break;
case 11:
boredString = @"Play with your pet!";
break;
case 12:
boredString = @"Take your pet on a walk!";
break;
case 13:
boredString = @"Play on an instrument - if you don't know try to learn!";
break;
case 14:
boredString = @"Watch youtube videos!";
break;
case 15:
boredString = @"Listen to music!";
break;
case 16:
boredString = @"Read a book!";
break;
case 17:
boredString = @"Go to iFunny!";
break;
case 18:
boredString = @"Watch a movie!";
break;
case 19:
boredString = @"Do some experiments!";
break;
case 20:
boredString = @"Play soccer!";
break;
case 21:
boredString = @"Play basketball!";
break;
case 22:
boredString = @"Go for a ride on your bike!";
break;
case 23:
boredString = @"Do some exercises!";
break;
case 24:
boredString = @"Build a treehouse!";
break;
case 25:
boredString = @"Build a fort!";
break;
case 26:
boredString = @"Record short and cool films!";
break;
case 27:
boredString = @"Start programming!";
break;
case 28:
boredString = @"Go online!";
break;
case 29:
boredString = @"Do some research about a subject you like!";
break;
case 30:
boredString = @"Go outside and stare at the sky!";
break;
default:
break;
}
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:@"iBored" message:boredString delegate:self cancelButtonTitle:@"Nice Idea" otherButtonTitles:@"Pass",nil];
[alert show];
}
-(IBAction)switchWeatherSwitch:(id)sender {
if (weatherSwitch.on) {
weatherOut.enabled = YES;
NSLog(@"on");
}
else {
weatherOut.enabled = NO;
NSLog(@"off");
}
}
- (IBAction)iBored:(id)sender {
if (weatherOut.selectedSegmentIndex == 0) {
NSLog(@"Sunny");
}
else if (weatherOut.selectedSegmentIndex == 1) {
NSLog(@"Rainy");
}
else if (weatherOut.selectedSegmentIndex == 2) {
NSLog(@"Windy");
[self iBoredAction];
}
else if (weatherOut.selectedSegmentIndex == 3) {
NSLog(@"Snowy");
}
}
-(void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
if (buttonIndex == 1) {
[self iBoredAction];
}
}
@end