我正在尝试本教程,因为我想将一些数据保存在 XML 文件中:http: //msdn.microsoft.com/en-us/library/bb203924.aspx
但我在课堂上收到此错误消息SaveGameData
:
IAsyncResult result = device.BeginOpenContainer("StorageDemo", null, null);
命名空间不能直接包含字段或方法等成员
XmlSerializer serializer = new XmlSerializer(typeof(SaveGameData));
预期的类、委托、枚举、接口或结构
怎么了?
另外,我不知道如何在文件中写入一些东西。例如,如果玩家按下 Escape,我想将分数保存到保存游戏文件中。我怎样才能做到这一点?
public struct SaveGameData
{
public string PlayerName;
public Vector2 AvatarPosition;
public int Level;
public int Score;
}
// Open a storage container.
IAsyncResult result = device.BeginOpenContainer("StorageDemo", null, null);
// Wait for the WaitHandle to become signaled.
result.AsyncWaitHandle.WaitOne();
StorageContainer container = device.EndOpenContainer(result);
// Close the wait handle.
result.AsyncWaitHandle.Close();
string filename = "savegame.sav";
// Check to see whether the save exists.
if (container.FileExists(filename))
// Delete it so that we can create one fresh.
container.DeleteFile(filename);
// Create the file.
Stream stream = container.CreateFile(filename);
// Convert the object to XML data and put it in the stream.
XmlSerializer serializer = new XmlSerializer(typeof(SaveGameData));
serializer.Serialize(stream, data);
// Close the file.
stream.Close();
// Dispose the container, to commit changes.
container.Dispose();
// Open a storage container.
IAsyncResult result =
device.BeginOpenContainer("StorageDemo", null, null);
// Wait for the WaitHandle to become signaled.
result.AsyncWaitHandle.WaitOne();
StorageContainer container = device.EndOpenContainer(result);
// Close the wait handle.
result.AsyncWaitHandle.Close();
string filename = "savegame.sav";
// Check to see whether the save exists.
if (!container.FileExists(filename))
{
// If not, dispose of the container and return.
container.Dispose();
return;
}
// Open the file.
Stream stream = container.OpenFile(filename, FileMode.Open);
XmlSerializer serializer = new XmlSerializer(typeof(SaveGameData));
SaveGameData data = (SaveGameData)serializer.Deserialize(stream);
// Close the file.
stream.Close();
// Dispose the container.
container.Dispose();