我正在尝试在 Slick 中制作游戏,在开始之前我想测试我将使用的直升机动画。它只是打开,然后立即关闭并出现以下错误:
线程“主”java.lang.RuntimeException 中的异常:javagame.Menu.init(Menu.java:22) 处的 org.newdawn.slick.Animation.(Animation.java:111) 处的每帧必须有一个持续时间.Game.initStatesList(Game.java:19) 在 org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:170) 在 org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:433) 在 org. newdawn.slick.AppGameContainer.start(AppGameContainer.java:357) 在 javagame.Game.main(Game.java:29)
这是我的代码:
package javagame;
import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
import org.newdawn.slick.tests.AnimationTest;
public class Menu extends BasicGameState {
Animation sprite, fly;
public Menu(int state){
}
public void init(GameContainer gc, StateBasedGame sbg) throws SlickException{
Image [] flyanimation = {new Image("res/copter1.png"), new Image("res/copter2.png"),
new Image("res/copter3.png"), new Image("res/copter4.png")};
int [] duration = {300, 300};
fly = new Animation(flyanimation, duration, false);
sprite = fly;
}
public void render(GameContainer gc, StateBasedGame sbg, Graphics g)throws SlickException{
sprite.draw(150, 150);
}
public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException{
Input input = gc.getInput();
if(input.isKeyDown(Input.KEY_SPACE)){
sprite = fly;
sprite.update(delta);
}
}
public int getID(){
return 0;
}
}
谢谢您的帮助!如果我在处理这件事上完全错了,我很抱歉。我找不到像样的教程来挽救我的生命!