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我正在尝试在 Slick 中制作游戏,在开始之前我想测试我将使用的直升机动画。它只是打开,然后立即关闭并出现以下错误:

线程“主”java.lang.RuntimeException 中的异常:javagame.Menu.init(Menu.java:22) 处的 org.newdawn.slick.Animation.(Animation.java:111) 处的每帧必须有一个持续时间.Game.initStatesList(Game.java:19) 在 org.newdawn.slick.state.StateBasedGame.init(StateBasedGame.java:170) 在 org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:433) 在 org. newdawn.slick.AppGameContainer.start(AppGameContainer.java:357) 在 javagame.Game.main(Game.java:29)

这是我的代码:

package javagame;

import org.newdawn.slick.*;
import org.newdawn.slick.state.*;
import org.newdawn.slick.tests.AnimationTest;


public class Menu extends BasicGameState {

      Animation sprite, fly;


    public Menu(int state){

        }

        public void init(GameContainer gc, StateBasedGame sbg) throws SlickException{
            Image [] flyanimation = {new Image("res/copter1.png"), new Image("res/copter2.png"), 
                    new Image("res/copter3.png"), new Image("res/copter4.png")};
            int [] duration = {300, 300};

            fly = new Animation(flyanimation, duration, false);
            sprite = fly;
        }

        public void render(GameContainer gc, StateBasedGame sbg, Graphics g)throws SlickException{
            sprite.draw(150, 150);
        }

        public void update(GameContainer gc, StateBasedGame sbg, int delta) throws SlickException{
            Input input = gc.getInput();
            if(input.isKeyDown(Input.KEY_SPACE)){
                sprite = fly;
                sprite.update(delta);
            }
        }

        public int getID(){
            return 0;
        }
    } 

谢谢您的帮助!如果我在处理这件事上完全错了,我很抱歉。我找不到像样的教程来挽救我的生命!

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1 回答 1

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问题是您正在传递动画构造函数 4 个图像并且只有 2 个持续时间值,试试这个:

                public void init(GameContainer gc, StateBasedGame sbg) throws SlickException{
        Image [] flyanimation = {new Image("res/copter1.png"), new Image("res/copter2.png"), 
                new Image("res/copter3.png"), new Image("res/copter4.png")};
        int [] duration = {300, 300, 300, 300};

        fly = new Animation(flyanimation, duration, false);
        sprite = fly;
    }
于 2012-12-21T08:50:34.423 回答