这是用于 MoSync 应用程序和外部 DLL 之间的本地通信,MoSync 不允许我使用第 3 部分 DLL,这就是为什么我必须实现这个桥接软件而不是使用对 DLL 的简单调用的原因,我必须从 xml 转换为 DLL 消息格式,然后再转换为 XML。我知道这是一件愚蠢的事情,不幸的是没有改变架构的灵活性。最初我以为只有一个请求,所以我有 Sync coms,但现在我发现可以有多个请求,所以我需要再次实现 Async。
我有一个不时抛出的异常,因为我是 C# 新手,所以我无法找到内存泄漏......也许一双训练有素的眼睛可以找到问题
源代码:
我编写了以下代码,我对 C# 和 Sockets 还很陌生,所以也许我犯了一些只有更有经验的眼睛才能发现的大错误。这是在 Windows Mobile 6.1 设备中使用的,所以我试图避免使用很多线程。
using System;
using System.Collections.Generic;
using System.Text;
using System.Net.Sockets;
using System.Net;
using System.Threading;
using System.Diagnostics;
namespace SmartDevice_Server
{
//ClientConnection saves connection information is used to keep context in Async and Event calls
public class ClientConnection : EventArgs
{
public NetworkStream NetworkStream { get; private set; }
public byte[] Data { get; private set; }
public int byteReadCount { get; set; }
public ClientConnection(NetworkStream networkStream, byte[] data)
{
NetworkStream = networkStream;
Data = data;
}
}
//MySocket - Is a server that listens for events and triggers Events upon Request Completion
public class MySocketTCP
{
#region Class Members
TcpListener myTcpListener;
TcpClient myTcpClient;
NetworkStream myNetworkStream;
const string localHost = "127.0.0.1";
IPAddress myAddress = IPAddress.Parse(localHost);
int myPortNumber = 58889;
byte[] myData;
int bytesReadCount;
const int MIN_REQUEST_STRING_SIZE = 10;
int TimeStart;
//Event
public event socketReadCompleteHandler socketReadCompleteEvent;
public EventArgs eventArguments = null;
public delegate void socketReadCompleteHandler(MySocketTCP myTcpSocket, ClientConnection eventArguments);
#endregion
//Constructor
public MySocketTCP()
{
Init();
}
//Constructor overloaded to receive IPAdress Host, and Port number
public MySocketTCP(IPAddress hostAddress, int portNumber)
{
myAddress = hostAddress;
myPortNumber = portNumber;
Init();
}
//Initializes the TCPListner
public void Init()
{
try
{
myTcpListener = new TcpListener(myAddress, myPortNumber);
//myNetworkStream = myTcpClient.GetStream();
}
catch (Exception ex)
{
throw ex;
}
}
/*TODO_Listener_Timer: After you accept a connection you wait for data to be Read indefinitely
*Possible solution: Use a timeout to close the socket connection.
*Check WIKI, TODOS
* */
//Listens Asynchronously to Clients, class a recieveMessageHandler to process the read
public void ListenAsync()
{
myTcpListener.Start();
while (true)
{
//blocks until a client has connected to the server
myTcpClient = myTcpListener.AcceptTcpClient();
var client = new ClientConnection(myTcpClient.GetStream(), new byte[myTcpClient.ReceiveBufferSize]);
// Capture the specific client and pass it to the receive handler
client.NetworkStream.BeginRead(client.Data, 0, client.Data.Length, r => receiveMessageHandler(r, client), null);
}
}
//Callback is used to Process the request Asynchronously, triggers socketReadCompleteEvent
public void receiveMessageHandler(IAsyncResult asyncResult, ClientConnection clientInstance)
{
bytesReadCount = 0;
lock (clientInstance.NetworkStream)
{
try
{
bytesReadCount = clientInstance.NetworkStream.EndRead(asyncResult);
clientInstance.byteReadCount = bytesReadCount;
}
catch (Exception exc)
{
throw exc;
}
}
if (bytesReadCount < MIN_REQUEST_STRING_SIZE)
{
//Could not read form client.
Debug.WriteLine("NO DATA READ");
}
else
{
if (socketReadCompleteEvent != null)
{
socketReadCompleteEvent(this, clientInstance);
}
}
}
//Reads the request, uses the ClientConnection for context
public string ReadAsync(ClientConnection connObj)
{
int bytesReadCount = connObj.byteReadCount;
byte[] myData = connObj.Data;
string xmlMessage;
try
{
xmlMessage = Encoding.ASCII.GetString(myData, 0, bytesReadCount);
}
catch (Exception ex)
{
throw ex;
}
return xmlMessage;
}
//Deprecated
public string Read()
{
string xmlMessage;
try
{
xmlMessage = Encoding.ASCII.GetString(myData, 0, bytesReadCount);
}
catch (Exception ex)
{
throw ex;
}
return xmlMessage;
}
//Deprecated
public void Write(byte[] outBytes)
{
try
{
myNetworkStream.Write(outBytes, 0, outBytes.Length);
}
catch (Exception ex)
{
throw ex;
}
}
//Deprecated
public void Write(string outMessage)
{
byte[] outBytes = Encoding.ASCII.GetBytes(outMessage);
try
{
myNetworkStream.Write(outBytes, 0, outBytes.Length);
}
catch (Exception ex)
{
throw ex;
}
int TimeEnd = Environment.TickCount;
int TimeResult = TimeEnd - TimeStart;
}
//Is used to send the message to the correct socket
public void WriteAsync(ClientConnection connObj, string outMessage)
{
byte[] outBytes = Encoding.ASCII.GetBytes(outMessage);
try
{
connObj.NetworkStream.Write(outBytes, 0, outBytes.Length);
}
catch (Exception ex)
{
throw ex;
}
int TimeEnd = Environment.TickCount;
int TimeResult = TimeEnd - TimeStart;
}
//Closes the client
public void Close()
{
//myNetworkStream.Close();
try
{
myTcpClient.Close();
}
catch (Exception ex)
{
throw ex;
}
}
}
}