我正在从 enterFrame 调用 timerEvent 函数,它在 everyFrame 上运行 timerEvent 函数。有没有办法控制它?
我的子弹射击功能的 timerEvent 为 500,所以它以 24fps 的速度每半秒发射一次子弹。它现在工作正常。现在我想改变武器的子弹速度和皮肤。
////////////////////////////////
//this function is called first time within an EnterFrame function
///////////////////////////////
function weaponCheck():void
{
switch (weaponState)
{
case STATE_GUN :
gun();
break;
case STATE_DOUBLE_GUN :
doubleGun();
break;
}
}
function gun():void
{
trace("single gun");
laserTimer = new Timer(600);
laserTimer.addEventListener(TimerEvent.TIMER, timerListener);
laserTimer.start();
function timerListener(e:TimerEvent):void
{
var tempLaser:MovieClip = new Laser();
var tempGunBlast:MovieClip = new Gun_blast_01();
tempLaser.x = player.x +((player.width/2)+12);
tempLaser.y = player.y;
tempGunBlast.x = stage.mouseX + 104;
tempGunBlast.y = tempLaser.y;
Lasers.push(tempLaser);
addChildAt(tempLaser,1);
addChildAt(tempGunBlast, 3);
if (tempGunBlast.currentFrame >= tempGunBlast.totalFrames)
{
removeChild(tempGunBlast);
}
}
}
function doubleGun():void
{
trace("Double gun");
doubleGunTimer = new Timer(400);
doubleGunTimer.addEventListener(TimerEvent.TIMER, timerListener2);
doubleGunTimer.start();
function timerListener2(e:TimerEvent):void
{
var tempLaser:MovieClip = new doubleG();
var tempGunBlast:MovieClip = new Gun_blast_01();
tempLaser.x = player.x +((player.width/2)+12);
tempLaser.y = player.y;
tempGunBlast.x = stage.mouseX + 104;
tempGunBlast.y = tempLaser.y;
Lasers.push(tempLaser);
addChildAt(tempLaser,1);
addChildAt(tempGunBlast, 3);
if (tempGunBlast.currentFrame >= tempGunBlast.totalFrames)
{
removeChild(tempGunBlast);
}
}
}
///////////////////////////////////////////////////
//Following function is called within an enterFrame event function
/////////////////////////////////////////////////
function playGame():void
{
weaponCheck();
blah1();
blah2();
blah3();
testForEnd();
}
function testForEnd():void
{
if (level == 3)
{
laserTimer.stop();
weaponState = STATE_DOUBLE_GUN;
weaponCheck();
}
}
所以当游戏第一次运行时,它工作正常并使用 600 的计时器事件来击中子弹,但是当 level == 3 并且武器状态发生变化时,第二次射击函数 doubleGun(); 被调用,但它开始在每帧计数上发射子弹,而不是在受控的 timerEvent 上。请帮忙。谢谢。