在 SQLite 浏览器(如 SQLite Maestro)中创建数据库,将数据库复制到项目的 assets 文件夹中。在您的 MainActivity 中调用createDatabase()
方法(这是您的应用程序中的第一个,启动器活动)。
private void createDataBase(){
DataBaseHelper db = new DataBaseHelper(this);
try {
db.createDataBase();
} catch (IOException e) {
e.printStackTrace();
}finally{
db.close();
}
}
和助手类:
public class DataBaseHelper extends SQLiteOpenHelper{
private static String DB_PATH = "/data/data/your.package/databases/";
private static String DB_NAME = "YourDataBaseName.sqlite";
private static int DB_VERSION = 1;
private static short WRITE_BUFFER_SIZE = 8192;
private Context context;
/**
* Constructor
* Takes and keeps a reference of the passed context in order to access to the application assets and resources.
* @param context Current application context
*/
public DataBaseHelper(Context context) {
super(context, DB_NAME, null, DB_VERSION);
this.context = context;
}
/**
* Creates a empty database on the system and rewrites it with your own database.
* */
public synchronized void createDataBase() throws IOException{
boolean dbExist = checkDataBase();
if(dbExist){
//do nothing - database already exist
}
else
{
//By calling this method and empty database will be created into the default system path
//of your application so we are gonna be able to overwrite that database with our database.
this.getWritableDatabase();
try {
copyDataBase();
} catch (IOException e) {
throw new Error("Error copying database");
}
}
}
/**
* Check if the database already exist to avoid re-copying the file each time you open the application.
* @return true if it exists, false if it doesn't
*/
private boolean checkDataBase(){
SQLiteDatabase checkDB = null;
try{
String myPath = DB_PATH + DB_NAME;
checkDB = SQLiteDatabase.openDatabase(myPath, null, SQLiteDatabase.NO_LOCALIZED_COLLATORS);
}catch(SQLException e){
e.printStackTrace();
//database does't exist yet.
}catch(Exception e){
e.printStackTrace();
}
if(checkDB != null){
if(checkDB.getVersion() < DB_VERSION){
checkDB.close();
return false;
}else{
checkDB.close();
return true;
}
}
return false;
}
/**
* Copies your database from your local assets-folder to the just created empty database in the
* system folder, from where it can be accessed and handled.
* This is done by transfering bytestream.
*/
private void copyDataBase() throws IOException{
//Open your local db as the input stream
InputStream myInput = context.getAssets().open(DB_NAME);
// Path to the just created empty db
String outFileName = DB_PATH + DB_NAME;
//Open the empty db as the output stream
OutputStream myOutput = new FileOutputStream(outFileName);
//transfer bytes from the inputfile to the outputfile
byte[] buffer = new byte[WRITE_BUFFER_SIZE];
int length;
while ((length = myInput.read(buffer)) > 0){
myOutput.write(buffer, 0, length);
}
//Close the streams
myOutput.flush();
myOutput.close();
myInput.close();
this.getWritableDatabase().close();
}
@Override
public synchronized void close() {
super.close();
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
}
@Override
public void onCreate(SQLiteDatabase db) {
}
/**
* Delete database and create new one or copy from assets if exists.
*/
public void clearDatabase(){
context.deleteDatabase(DB_NAME);
try {
createDataBase();
} catch (IOException e) {
e.printStackTrace();
}
this.getWritableDatabase().close();
}
}