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基本上,当我向场景添加灯光时,我需要等待约 100 毫秒才能添加网格,否则动态照明将不会应用于网格。在我当前的实现中,每当添加新灯时,我都会替换所有相关部分,尽管这似乎效率低下且错误。有更简单的方法吗?