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我正在尝试在另一个包含 EAGL 视图的视图控制器上显示 GKLeaderboardViewController。该视图呈现良好,但将父视图逆时针旋转 90 度,并破坏了父视图控制器的触摸响应和其他功能。GKLeaderboardViewController 也被解雇了。以下是用于创建父视图的代码:

    viewController = [[RootViewController alloc]init];
viewController.wantsFullScreenLayout = YES;

//
// Create the EAGLView manually
//  1. Create a RGB565 format. Alternative: RGBA8
//  2. depth format of 0 bit. Use 16 or 24 bit for 3d effects, like CCPageTurnTransition
//
//
EAGLView *glView = [EAGLView viewWithFrame:[window bounds]
                               pixelFormat:kEAGLColorFormatRGB565   // kEAGLColorFormatRGBA8
                               depthFormat:0                        // GL_DEPTH_COMPONENT16_OES
                    ];

// attach the openglView to the director
glView.multipleTouchEnabled = YES;
[director setOpenGLView:glView];


//  // Enables High Res mode (Retina Display) on iPhone 4 and maintains low res on all other devices
//  if( ! [director enableRetinaDisplay:YES] )
//      CCLOG(@"Retina Display Not supported");

//
// VERY IMPORTANT:
// If the rotation is going to be controlled by a UIViewController
// then the device orientation should be "Portrait".
//
// IMPORTANT:
// By default, this template only supports Landscape orientations.
// Edit the RootViewController.m file to edit the supported orientations.
//
//#ifdef _ARM_NEON_
//#define ARCH_OPTIMAL_PARTICLE_SYSTEM CCQuadParticleSystem //used to be CCQuadParticleSystem
//#elif _ARM_|| TARGET_IPHONE_SIMULATOR
//#define ARCH_OPTIMAL_PARTICLE_SYSTEM CCPointParticleSystem
//#else
//#error(unknown architecture)
//#endif

[director setAnimationInterval:1.0/60];
[director setDisplayFPS:NO];
[viewController.view addSubview:glView];

[viewController.view sendSubviewToBack:glView];
[window addSubview:viewController.view];
[window setRootViewController:viewController];


[[ZGCGKHelper sharedGameKitHelper]setViewController:viewController];

[window makeKeyAndVisible];

我正在展示排行榜视图,如下所示:

    -(void) presentViewController:(UIViewController*)vc
    {

   UIViewController* rootVC = [self getRootViewController];
   [[CCDirector sharedDirector] stopAnimation];
    [rootVC presentViewController:vc animated:YES completion:^(void){
    [[CCDirector sharedDirector] startAnimation];

}];

}

游戏中心显示的通知会正确定向并且不会干扰 EAGLView,但排行榜视图会干扰。有想法该怎么解决这个吗?升级到 iOS 6 后出现此问题。

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