I'm trying to make a simple app using network. For instance, a tic tac toe multiplayers game. I've read many things but I don't know which is the best. At the beginning, I thought one player makes a server, and other player can connect to the first one over wifi or via internet.
I found these solutions: - Multicast => only for the local network (wifi) - XNA => Only via Xbox live ? - WCF => I never use web services and I don't really know how it works
I want to use an interoperable solution whether I decide to make an Android version.
So, which way or technology should I use ?