2

我的代码工作正常,直到桌子或设备旋转。旋转时,绘图被清除,我了解到它会发生,因为当设备旋转时,活动会重新启动。我的问题是如何重绘并将数据保存到 onSaveInstanceState。很多人说我必须使用onSaveInstanceState来保存绘图,但是当我必须保存的数据类型是Path时我不知道该怎么做。

这是我的代码片段

public class MyDrawView extends View implements OnTouchListener {
    MyDrawView drawView;
    float prevX = 0;
    float prevY = 0;

    private Bitmap mBitmap;
    private Canvas mCanvas;
    private Path mPath;
    private Paint mBitmapPaint;
    private Paint mPaint;
    private int w,h;
    private ArrayList<Path> paths = new ArrayList<Path>();
    private ArrayList<Paint> bitPaints = new ArrayList<Paint>();
    private ArrayList<Paint> pathPaints = new ArrayList<Paint>();
    Paint tempPaint;
    private String filename="";

    public MyDrawView(Context c,String filename) {
        super(c);
        mPath = new Path();
        mBitmapPaint = new Paint(Paint.DITHER_FLAG);


        this.filename=filename;
        setFocusable(true);
        setFocusableInTouchMode(true);
        this.setOnTouchListener(this);
        mPaint = new Paint();
        mPaint.setAntiAlias(true);
        mPaint.setDither(true);
        mPaint.setColor(Color.RED);
        mPaint.setStyle(Paint.Style.STROKE);
        mPaint.setStrokeJoin(Paint.Join.ROUND);
        mPaint.setStrokeCap(Paint.Cap.ROUND);
        mPaint.setStrokeWidth(6);
        tempPaint=new Paint(mPaint);
        mCanvas = new Canvas();
        mPath = new Path();
        if (rotated){
            setDefaultDrawing();
        }

    }
    public void setDefaultDrawing()
    {

    }
    public Bitmap getBitmap(){
        return this.mBitmap;
    }
    public void setStrokeWidth(float width){
        mPaint.setStrokeWidth(width);
    }
    public void setColor(int color){
        mPaint.setColor(color);
    }
    public String getFileName(){
        return this.filename;
    }
    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        this.w=w;
        this.h=h;
        mBitmap = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
        mCanvas = new Canvas(mBitmap);
        Path tempPath=new Path(mPath);
        paths.add(tempPath);
        Paint tempPaint=new Paint(mPaint);
        pathPaints.add(tempPaint);
        Paint tempBitPaint=new Paint(mBitmapPaint);
        bitPaints.add(tempBitPaint);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);

        canvas.drawPath(mPath, mPaint);
    }
4

2 回答 2

0

我想通了,因为 Path 是一个自定义对象,所以我创建了一个保存 Path 的类对象,这样,我可以将类对象保存在我的 onSaveInstanceState 中并使用相同的类对象检索它。

于 2013-02-01T02:07:19.727 回答
0

对于任何其他偶然发现这一点的人。您需要创建一个包含 Path 的类,并且该路径需要实现 Parcelable。

例如

public static class CustomPath extends Path implements Parcelable {

    private Path path;

    public CustomPath() {

    }

    protected CustomPath(Parcel in) {
        path = (Path) in.readValue(Path.class.getClassLoader());
    }

    @Override
    public int describeContents() {
        return 0;
    }

    @Override
    public void writeToParcel(Parcel dest, int flags) {
        dest.writeValue(path);
    }

    @SuppressWarnings("unused")
    public final Parcelable.Creator<CustomPath> CREATOR = new Parcelable.Creator<CustomPath>() {
        @Override
        public CustomPath createFromParcel(Parcel in) {
            return new CustomPath(in);
        }

        @Override
        public CustomPath[] newArray(int size) {
            return new CustomPath[size];
        }
    };
}

完成后,您需要将 CustomPath 保存在 Activity 方法中onSaveInstanceState()

例子

@Override
public void onSaveInstanceState(@NonNull Bundle outState) {
    super.onSaveInstanceState(outState);

    outState.putParcelable("_Canvas", _DrawingView.getPath());
}

然后恢复你之前的 CanvasonViewStateRestored()

例子:

    @Override
    public void onViewStateRestored(@Nullable Bundle savedInstanceState) {
       super.onViewStateRestored(savedInstanceState);         
       _DrawingView.setPath(savedInstanceState.getParcelable("_Canvas"));
    }

显然检查密钥是否存在并且 Bundle 不为空。

如果您的画布正在改变大小,则可以调整路径大小。添加以下代码

                    Matrix scaleMatrix = new Matrix();
                    RectF rectF = new RectF();
                    path.computeBounds(rectF, true);
                    scaleMatrix.setScale(1.25f, 1.25f,rectF.centerX(),rectF.centerY());
                    path.transform(scaleMatrix);
于 2020-09-02T07:41:26.843 回答