我想做可伸缩的画布。我创建了两个圆(弧)和一条线,当您单击圆并移动它时,线将跟随并改变位置。问题是当我添加调整大小的代码时:
var canvas = document.getElementById('myCanvas'),
context = canvas.getContext('2d'),
radius = 12,
p = null,
point = {
p1: { x:100, y:250 },
p2: { x:400, y:100 }
},
moving = false;
window.addEventListener("resize", OnResizeCalled, false);
function OnResizeCalled() {
var gameWidth = window.innerWidth;
var gameHeight = window.innerHeight;
var scaleToFitX = gameWidth / 800;
var scaleToFitY = gameHeight / 480;
var currentScreenRatio = gameWidth / gameHeight;
var optimalRatio = Math.min(scaleToFitX, scaleToFitY);
if (currentScreenRatio >= 1.77 && currentScreenRatio <= 1.79) {
canvas.style.width = gameWidth + "px";
canvas.style.height = gameHeight + "px";
}
else {
canvas.style.width = 800 * optimalRatio + "px";
canvas.style.height = 480 * optimalRatio + "px";
}
}
function init() {
return setInterval(draw, 10);
}
canvas.addEventListener('mousedown', function(e) {
for (p in point) {
var
mouseX = e.clientX - 1,
mouseY = e.clientY - 1,
distance = Math.sqrt(Math.pow(mouseX - point[p].x, 2) + Math.pow(mouseY - point[p].y, 2));
if (distance <= radius) {
moving = p;
break;
}
}
});
canvas.addEventListener('mouseup', function(e) {
moving = false;
});
canvas.addEventListener('mousemove', function(e) {
if(moving) {
point[moving].x = e.clientX - 1;
point[moving].y = e.clientY - 1;
}
});
function draw() {
context.clearRect(0, 0, canvas.width, canvas.height);
context.beginPath();
context.moveTo(point.p1.x,point.p1.y);
context.lineTo(point.p2.x,point.p2.y);
context.closePath();
context.fillStyle = '#8ED6FF';
context.fill();
context.stroke();
for (p in point) {
context.beginPath();
context.arc(point[p].x,point[p].y,radius,0,2*Math.PI);
context.fillStyle = 'red';
context.fill();
context.stroke();
}
context.closePath();
}
init();
画布是可扩展的,但问题在于点(圆)。当您更改窗口大小时,它们在画布区域上仍然具有相同的位置,但是distance
更改(因此单击选项失败)。如何解决?