我有 2 个圆圈和 1 条线。圆圈有一个移动选项(你可以按下它们并移动)。Mousemove 事件有一个变量distance来计算鼠标和圆之间的距离。
问题是,当你将一个圆圈移到另一个圆圈足够近时,它们会加入。如何避免这种情况?有没有选择让一些焦点或类似的东西?任何想法如何解决这个问题(有可能吗?)
我的代码:
var canvas = document.getElementById('myCanvas'),
    context = canvas.getContext('2d'),
    radius = 12,
    p = null,
    start = false;
    point = {
        p1: { x:100, y:250 },
        p2: { x:400, y:100 }
    }
function init() {
        return setInterval(draw, 10);
}
canvas.addEventListener('mousedown', function(e) {
    start = true;
});
canvas.addEventListener('mouseup', function(e) {
    start = false;
});
canvas.addEventListener('mousemove', function(e) {
    for (p in point) {
        if(start) {
            var 
                mouseX = e.clientX -10,
                mouseY = e.clientY -10,
                distance = Math.sqrt(Math.pow(mouseX - point[p].x, 2) + Math.pow(mouseY - point[p].y, 2));
            if (distance -10<= radius) {
                point[p].x = e.clientX -10 ;
                point[p].y = e.clientY -10 ;
            } 
        }
    }
});
function draw() {
    context.clearRect(0, 0, canvas.width, canvas.height);
    context.beginPath();
    context.moveTo(point.p1.x,point.p1.y);
    context.lineTo(point.p2.x,point.p2.y);
    context.closePath();
    context.fillStyle = '#8ED6FF';
    context.fill();
    context.stroke();
    for (p in point) {
        context.beginPath();
        context.arc(point[p].x,point[p].y,radius,0,2*Math.PI);
        context.fillStyle = 'red';
        context.fill();
        context.stroke();
    }
    context.closePath();
}
init();
</p>