我有一个游戏,有两个单独的项目,用于应用程序本身和测试。我正在源代码中构建所有项目。这是我的项目结构的缩短版本:
game
game.pro
app
app.pro
Entity.h
Entity.cpp
Entity.o
moc_Entity.cpp
moc_Entity.o
tests
layer
layer.pro
Entity.o (duplicated)
moc_Entity.cpp (duplicated)
moc_Entity.o (duplicated)
tst_Layer.cpp
应用程序专业版:
QT += core gui
greaterThan(QT_MAJOR_VERSION, 4) {
QT += widgets
}
TARGET = cotw-clone
TEMPLATE = app
MOC_DIR = .moc
OBJECTS_DIR = .obj
HEADERS += MainWindow.h \
Map.h \
Tile.h \
Character.h \
Layer.h \
NewGameDialog.h \
GameController.h \
Stair.h \
Random.h \
MapGenerator.h \
TileData.h \
Statistics.h \
StatisticsDialog.h \
StatisticWidget.h \
Range.h \
Level.h \
RandomMapGenerator.h \
AiController.h \
MonsterJournalWidget.h \
InventoryDialog.h \
PathSearch.h \
PathNode.h \
Path.h \
Geometry.h \
EntityDatabase.h \
EntityData.h \
Entity.h \
CharacterData.h \
EntityMetadata.h
SOURCES +=\
MainWindow.cpp \
Map.cpp \
Tile.cpp \
Character.cpp \
Layer.cpp \
NewGameDialog.cpp \
GameController.cpp \
Stair.cpp \
TileData.cpp \
Statistics.cpp \
StatisticsDialog.cpp \
StatisticWidget.cpp \
Level.cpp \
RandomMapGenerator.cpp \
AiController.cpp \
MonsterJournalWidget.cpp \
InventoryDialog.cpp \
PathSearch.cpp \
PathNode.cpp \
Path.cpp \
EntityDatabase.cpp \
EntityData.cpp \
Entity.cpp \
CharacterData.cpp \
main.cpp
FORMS += MainWindow.ui \
NewGameDialog.ui \
StatisticsDialog.ui \
StatisticWidget.ui \
MonsterJournalWidget.ui \
InventoryDialog.ui
RESOURCES += \
icons/icons.qrc \
tiles/tiles.qrc
RESOURCES += \
entities/entities.qrc
我的问题是所有tests
项目都使用项目中的类app
,这意味着它们正在编译所有这些类,即使它们在app
构建时已经被编译。以layer
测试项目为例:
层.pro:
QT += testlib
QT -= gui
greaterThan(QT_MAJOR_VERSION, 4) {
QT += widgets
}
TARGET = tst_LayerTest
CONFIG += console
CONFIG -= app_bundle
TEMPLATE = app
SOURCES += tst_LayerTest.cpp
DEFINES += SRCDIR=\\\"$$PWD/\\\"
HEADERS += "../../app/Entity.h"
SOURCES += "../../app/Entity.cpp"
那么如何将 qmake 指向已经生成的.o
(和qrc_
等)文件?为此目的是否有一些 qmake 变量,或者我的项目结构是否存在根本缺陷?.moc
app