我正在尝试使用 Novocaine 播放一些高性能的音频,但我找到的示例代码仅在耳机中播放音频,但我希望它在扬声器上播放......这可能吗?
谢谢
我正在尝试使用 Novocaine 播放一些高性能的音频,但我找到的示例代码仅在耳机中播放音频,但我希望它在扬声器上播放......这可能吗?
谢谢
我已经实现了这样的路线更改,它似乎有效。只需用sessionPropertyListener
下面的代码替换并添加updateAudioRoute
.
void sessionPropertyListener(void * inClientData,
AudioSessionPropertyID inID,
UInt32 inDataSize,
const void * inData){
if (inID == kAudioSessionProperty_AudioRouteChange)
{
Novocaine *sm = (Novocaine *)inClientData;
[sm checkSessionProperties];
[sm updateAudioRoute];
}
}
//Quick and dirty way to override the audioRoute whenever the audioRoute is changed.
- (void)updateAudioRoute {
CFStringRef newRoute;
UInt32 size = sizeof(CFStringRef);
CheckError(AudioSessionGetProperty(kAudioSessionProperty_AudioRoute, &size, &newRoute),
"couldn't get new audio route");
if (newRoute)
{
CFShow(newRoute);
if (CFStringCompare(newRoute, CFSTR("ReceiverAndMicrophone"), (UInt32)NULL)== kCFCompareEqualTo)
{
UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;
AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride);
}
else if (CFStringCompare(newRoute, CFSTR("HeadsetInOut"), (UInt32)NULL) == kCFCompareEqualTo)
{
UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_None;
AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride);
}
}
}
有几乎同样的问题。快速而肮脏的修复,添加:
UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;
AudioSessionSetProperty (kAudioSessionProperty_OverrideAudioRoute,sizeof (audioRouteOverride),&audioRouteOverride);
到 iOS 部分的末尾 - (void)setupAudio in your Novocaine.m
请注意,即使插入了耳机,这也会通过扬声器播放音频!
在我看来,路由更改尚未实现,因为 -(void)selectAudioDevice 为空。