目前我正在学习如何在 C# 中构建自己的链表。我创建了一个函数,该函数AddTrees
将一棵树添加到列表的末尾。用户通过文本框输入创建他们的树:tree_name
、tree_height
和。我正在请求帮助,我的哪个没有在 current 和 ? 之间插入树?但是,它不是将其插入,而是将其添加到列表的顶部。tree_price
tree_instock
InsertTree
current.next_tree
namespace Tree_farm
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
public class TheTrees
{
private string tree_type = " ";
private int tree_height = 0;
public double tree_price = 0;
private int tree_instock = 0;
public TheTrees next_tree;
public TheTrees(string newtree, int newheight, int newinstock, double newprice)
{
tree_type = newtree;
tree_height = newheight;
tree_price = newprice;
tree_instock = newinstock;
next_tree = null;
}
public override string ToString()
{
return tree_type + " " + tree_height + " " + tree_price + " " + tree_instock;
}
}
public class ListForTrees
{
public TheTrees first_tree;
public TheTrees last_tree;
public int count = 0;
public ListForTrees(TheTrees new_tree)
{
first_tree = new_tree;
last_tree = new_tree;
count = 1;
}
public ListForTrees()
{
}
public void InsertTree(TheTrees new_tree)
{
TheTrees current = first_tree;
if (count == 0)
{
first_tree = new_tree;
last_tree = new_tree;
count = 1;
}
else if (count != 0)
{
if (new_tree.tree_price <= first_tree.tree_price)
{
new_tree.next_tree = first_tree;
first_tree = new_tree;
}
else if (new_tree.tree_price >= last_tree.tree_price)
{
last_tree.next_tree = new_tree;
last_tree = new_tree;
}
else
{
while (new_tree.tree_price > current.next_tree.tree_price)
{
current.next_tree = current;
}
new_tree.next_tree = current.next_tree;
current.next_tree = new_tree;
}
count++;
}
}
public void AddTree(TheTrees new_tree)
{
TheTrees current = first_tree;
if (count == 0)
{
first_tree = new_tree;
last_tree = new_tree;
count = 1;
}
else if (count != 0)
{
if (new_tree.tree_price <= first_tree.tree_price)
{
new_tree.next_tree = first_tree;
first_tree = new_tree;
}
else if (new_tree.tree_price >= last_tree.tree_price)
{
last_tree.next_tree = new_tree;
last_tree = new_tree;
}
else
{
while (new_tree.tree_price > current.next_tree.tree_price)
{
current = current.next_tree;
}
new_tree.next_tree = current.next_tree;
current.next_tree = new_tree;
}
count++;
}
}
public void ClearTrees()
{
first_tree = null;
count = 0;
}
}
ListForTrees mainlist = new ListForTrees();
private void Form1_Load(object sender, EventArgs e)
{
}
private void BtnInsertTree_Click(object sender, EventArgs e)
{
//Insert Code
try
{
int height = Convert.ToInt32(TxtTreeHeight.Text);
int stock = Convert.ToInt32(TxtTreeStock.Text);
double price = Convert.ToDouble(TxtTreePrice.Text);
TheTrees treeinsert = new TheTrees(TxtTreeName.Text, height, stock, price);
mainlist.InsertTree(treeinsert);
}
catch
{
MessageBox.Show("Please check intput fields");
}
}
private void BtnAddTree_Click(object sender, EventArgs e)
{
try
{
int height = Convert.ToInt32(TxtTreeHeight.Text);
int stock = Convert.ToInt32(TxtTreeStock.Text);
double price = Convert.ToDouble(TxtTreePrice.Text);
TheTrees treeadd = new TheTrees(TxtTreeName.Text, height, stock, price);
mainlist.AddTree(treeadd);
}
catch
{
MessageBox.Show("Please check intput fields");
}
}
}
}