10

我正在尝试使用 glew/glfw 构建一个 OpenGL 应用程序。我已经下载了二进制文件,将它们放在我的文件夹的根目录中,添加了 include 和 lib 目录的路径,并告诉我的项目需要 glew32.lib、GLFW.lib 和 opengl32.lib。

我什至将 glew32.lib 复制到根目录,因为我的项目看不到它。

我必须将所有依赖项保留在项目目录中,因为我将分发它。我不知所措。

现在当我运行我的程序时,它在 glewInit() 失败了

到目前为止,这是我的实现:

#include "Common.h"

GameEngine::GameEngine()
{
    InitWithSize(1024, 768);
    InitInput();
}

void GameEngine::InitWithSize(int _width, int _height)
{
    try {
        // Initialise GLFW
        if( !glfwInit() )
            throw std::exception("Failed to initialize GLFW\n");

        //glfwOpenWindowHint(GLFW_FSAA_SAMPLES, 4);
        glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 3); 
        glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 3);
        glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);

        // Open a window and create its OpenGL context
        if( !glfwOpenWindow( _width, _height, 0,0,0,0, 32,0, GLFW_WINDOW ) ) 
            throw std::exception("Failed to initialize GLFW\n");


        glfwSetWindowTitle( "Tutorial 01" );

        // Initialize GLEW
        if (glewInit() != GLEW_OK)
            throw std::exception("Failed to initialize GLEW\n");


    } catch ( std::system_error const& err) {
        fprintf(stdout, "System Error: %s", err.what());
        glfwTerminate(); // Free glfw if it has been allocated
        // Try Again
        this->InitWithSize(_width, _height);
    } catch( std::exception const& err) {
        fprintf(stdout, "Exception Found: %s", err.what());
    } catch ( ... ) {
        fprintf(stdout,"Unknown Exception Occurred\n");
    }
}

void GameEngine::InitInput()
{
        // Ensure we can capture the escape key being pressed below
        glfwEnable( GLFW_STICKY_KEYS );
}

void GameEngine::StartGameLoop()
{
    do{
            // Draw nothing, see you in tutorial 2 !

            // Swap buffers
            glfwSwapBuffers();

        } // Check if the ESC key was pressed or the window was closed
        while( glfwGetKey( GLFW_KEY_ESC ) != GLFW_PRESS &&
            glfwGetWindowParam( GLFW_OPENED ) );
}


void GameEngine::InitTestData()
{
    // An array of 3 vectors which represents 3 vertices
    static const GLfloat g_vertex_buffer_data[] = {
        -1.0f, -1.0f, 0.0f,
        1.0f, -1.0f, 0.0f,
        0.0f,  1.0f, 0.0f,
    };

}

使用我的通用标题:

#ifndef _COMMON_H
#define _COMMON_H

// OpenGL Libraries
#define GLEW_STATIC
//#pragma comment(lib, "glew32.lib")
#include <GL\glew.h>
#include <GL\glfw.h>

// Core Libraries
#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <map>
#include <string>
#include <fstream>

// C++ 11 Libraries
#include <memory>
#include <exception>
#include <thread>
#include <chrono>

// Manager Classes
#include "ThreadManager.h"
#include "GameEngine.h"
#include "ShaderManager.h"

// Lesser Classes
#include "Shader.h"

#endif
4

5 回答 5

14

我知道这个答案来得有点晚,但我没有看到你通过调用glfwMakeContextCurrent(window). 你必须在打电话之前这样做glewInit()

于 2016-12-26T16:10:50.627 回答
8

如果 glewInit() 没有返回错误,则返回 0。由于某种原因,返回与 GLEW_OK 的比较不好,但如果该值不是 0,则存在错误。

if(glewInit()) {

  //Handle Error

}
于 2012-12-09T23:21:02.817 回答
6

您使用的是 Core OpenGL 3.3 版,因此您必须指定您使用的是“新”并且按照 GLEW 术语“实验性”API。在调用 glewInit(); 之前添加这一行

glewExperimental=GL_TRUE;

这是来自我的引擎的完整初始化代码。它适用于 4.2,但对您来说应该是一样的:

 void Engine::InitWithGLFW(){
    if(!glfwInit()){
        exit(EXIT_FAILURE);
    }
    glfwOpenWindowHint(GLFW_OPENGL_VERSION_MAJOR, 4);
    glfwOpenWindowHint(GLFW_OPENGL_VERSION_MINOR, 2);
    //glfwOpenWindowHint(GLFW_OPENGL_FORWARD_COMPAT,GL_TRUE);
    glfwOpenWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE);
    glfwOpenWindowHint(GLFW_FSAA_SAMPLES,4);
    glfwDisable(GLFW_AUTO_POLL_EVENTS);

 #ifdef DEBUG
    glfwOpenWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
 #endif

    if(!glfwOpenWindow(_width,_height,8, 8, 8, 8, 24, 8,GLFW_WINDOW)){
        glfwTerminate();
        exit(EXIT_FAILURE);
    }

    glfwSetWindowTitle("XDEngine V-1.0");
    InitGlew();
 }

 void Engine::InitGlew(){
    glewExperimental=GL_TRUE;
    GLenum err = glewInit(); 

    if (GLEW_OK != err)
    {
        /* Problem: glewInit failed, something is seriously wrong. */
        fprintf(stderr, "Error: %s\n", glewGetErrorString(err));

    }

    fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
    glEnable (GL_BLEND);
    glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);

    glEnable(GL_MULTISAMPLE);
    glEnable(GL_DEPTH_CLAMP);
    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);

    glfwSetWindowSizeCallback(Reshape);
 }
于 2012-12-09T08:25:35.340 回答
2

我遇到了类似的问题,最后在opengl.org上得到了解决方案。GLEW 开发人员似乎还没有解决核心上下文问题。虽然有一个非常简单的解决方案:

  glewExperimental=TRUE;
  GLenum err=glewInit();
  if(err!=GLEW_OK)
  {
    //Problem: glewInit failed, something is seriously wrong.
    cout<<"glewInit failed, aborting."<<endl;
  }

高温高压

于 2014-08-05T09:02:56.020 回答
1

比较glewInit()返回类型GLenum

if (glewInit() != GLEW_OK) {
    printf("glew initialization failed!");
}
于 2019-12-27T06:12:26.803 回答