我的敌人精灵在到达可变端点后一直在振动。怎么了?为什么会振动?此外,变量 next_position 永远不会为真。但为什么?我希望敌人精灵在到达当前端点后移动到一个新的随机端点。
public class Game1 : Microsoft.Xna.Framework.Game
{
GraphicsDeviceManager graphics;
SpriteBatch spriteBatch;
Texture2D enemy;
Vector2 position, endposition;
bool next_position = false;
public Game1()
{
graphics = new GraphicsDeviceManager(this);
Content.RootDirectory = "Content";
graphics.PreferredBackBufferWidth = 1280;
graphics.PreferredBackBufferHeight = 720;
}
protected override void Initialize()
{
base.Initialize();
}
protected override void LoadContent()
{
spriteBatch = new SpriteBatch(GraphicsDevice);
enemy = Content.Load<Texture2D>("zombie");
Random randomstart = new Random();
position = new Vector2(randomstart.Next(100, 200), randomstart.Next(100, 200));
endposition = new Vector2(randomstart.Next(100, 600), randomstart.Next(100, 400));
}
protected override void Update(GameTime gameTime)
{
float delta = (float)gameTime.ElapsedGameTime.TotalSeconds;
Random random = new Random();
position.X += 5 * delta;
position.Y += 3 * delta;
if (next_position == true)
{
endposition = new Vector2(random.Next(100, 600), random.Next(100, 400));
next_position = false;
}
if (Vector2.Dot(endposition - position, endposition - position) > 0 || Vector2.Dot(endposition - position, endposition - position) < 0)
{
Vector2 enemyDirection = Vector2.Normalize(endposition - position) * 100f;
position += enemyDirection * delta;
}
else
{
next_position = true;
}
base.Update(gameTime);
}
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.CornflowerBlue);
spriteBatch.Begin();
spriteBatch.Draw(enemy, position, Color.White);
spriteBatch.End();
base.Draw(gameTime);
}
}