我有一个问题,当我按下 Return 键时,在 INTRO 状态下(默认)它必须切换到 GAME 状态。确实如此,但当它出现时,它会在 INTRO 和 GAME State 之间闪烁。文本闪烁,底部的条闪烁。
我会尝试打印出当前状态,它似乎在这两种状态之间没有变化,但是当我运行应用程序时,我的 INTRO 状态和 GAME 状态都在那里,并且正在闪烁。
public Renderer() {
try {
Display.setDisplayMode(new DisplayMode(screenWidth, screenHeight));
Display.setTitle(gameTitle);
Display.create();
} catch (LWJGLException e) {
e.printStackTrace();
System.exit(0);
}
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glOrtho(0, 640, 0, 480, 1, -1);
GL11.glMatrixMode(GL11.GL_MODELVIEW);
lastFrame = getTime();
while (!Display.isCloseRequested()) {
//long delta = (long) getDelta();
System.out.println(state);
while (Keyboard.next()) {
if(Keyboard.isKeyDown(Keyboard.KEY_RETURN)) {
if(state == State.INTRO) {
clearCanvas();
state = State.GAME;
}
}
if(Keyboard.isKeyDown(Keyboard.KEY_BACK)) {
if(state == State.GAME) {
clearCanvas();
state = State.INTRO;
}
}
}
switch (state) {
case INTRO:
GL11.glColor3f(1.0f, 1.0f, 1.0f);
TextDraw.drawString("PRESS 'RETURN' TO START GAME, and then hit CTRL z", Display.getWidth() / 2 - 160, Display.getHeight() / 2);
TextDraw.drawString("CONTROLS:", Display.getWidth() / 2 - 30, Display.getHeight() / 2 - 50);
TextDraw.drawString("1 key is Paint Red", Display.getWidth() / 2 - 70, Display.getHeight() / 2 - 70);
TextDraw.drawString("2 key is Paint Green", Display.getWidth() / 2 - 70, Display.getHeight() / 2 - 85);
TextDraw.drawString("3 key is Paint Blue", Display.getWidth() / 2 - 70, Display.getHeight() / 2 - 100);
TextDraw.drawString("CTRL Z is Clear canvas", Display.getWidth() / 2 - 70, Display.getHeight() / 2 - 115);
TextDraw.drawString("Escape to Close Program", Display.getWidth() / 2 - 70, Display.getHeight() / 2 - 130);
break;
case GAME:
keyBindings();
int MouseX = Mouse.getX();
int MouseY = Mouse.getY();
paint(MouseX, MouseY);
break;
}
Display.update();
Display.sync(250);
}
//Closed
System.out.println("Program Closed");
Display.destroy();
System.exit(0);
}