我正在创建一个 Windows 8 应用程序,过去几天我一直在努力使用自定义用户控件。我真的不知道出了什么问题。
奇怪的是,当我在代码中更改 Source 时,dependencyproperty 调用 propertychanged 事件,但绑定没有更新。
所以这是我的代码:
游戏页面.xaml.cs
public sealed partial class GamePage
{
GamePageViewModel viewModel;
public GamePage()
{
this.InitializeComponent();
viewModel = new GamePageViewModel();
}
}
游戏页面.xaml
<common:LayoutAwarePage x:Class="WordSearcher.GamePage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:common="using:WordSearcher.Common"
xmlns:controls="using:WordSearcher.Controls"
xmlns:ignore="http://www.ignore.com"
mc:Ignorable="d ignore"
d:DesignHeight="768"
d:DesignWidth="1366"
DataContext="{Binding GamePageViewModel, Source={StaticResource Locator}}">
<StackPanel Orientation="Horizontal">
<StackPanel.Background>
<ImageBrush ImageSource="Assets/Wood.jpg" Stretch="UniformToFill"/>
</StackPanel.Background>
<controls:PuzzleControl Source="{Binding Path=PuzzleData}"/>
</StackPanel>
</common:LayoutAwarePage>
游戏页面视图模型.cs
public class GamePageViewModel : ViewModelBase
{
private List<string> _puzzleData;
public List<string> PuzzleData
{
get
{
return _puzzleData;
}
set
{
this._puzzleData = value;
RaisePropertyChanged("PuzzleData");
}
}
public GamePageViewModel()
{
SetNewData();
}
private async void SetNewData()
{
await SomeManager.Prepare();
PuzzleData = SomeManager.Create(20);
}
}
PuzzleControl.xaml.cs
<UserControl
x:Class="WordSearcher.Controls.PuzzleControl"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:WordSearcher.Controls"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
d:DesignHeight="500"
d:DesignWidth="500">
<Grid x:Name="puzzleGrid"
Width="500"
Height="500"
>
</Grid>
</UserControl>
PuzzleControl.xaml.cs
public sealed partial class PuzzleControl : UserControl
{
public static readonly DependencyProperty SourceProperty =
DependencyProperty.Register("Source", typeof(ObservableCollection<string>), typeof(PuzzleControl), new PropertyMetadata(null, PropertyChanged));
private static void PropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
//
// not called from binding
//
((PuzzleControl)d).OnItemsSourcePropertyChanged(e);
}
private void OnItemsSourcePropertyChanged(DependencyPropertyChangedEventArgs e)
{
Source = (ObservableCollection<string>)e.NewValue;
SetGridData();
}
public ObservableCollection<string> Source
{
get
{
return (ObservableCollection<string>)GetValue(SourceProperty);
}
set
{
SetValue(SourceProperty, value);
}
}
public PuzzleControl()
{
this.InitializeComponent();
CreateRowsAndColumns();
}
private void CreateRowsAndColumns()
{
//create rows and columns in puzzleGrid
//works fine
}
private void SetGridData()
{
//fill puzzleGrid with data
//works fine
}
}
有谁知道我的代码有问题?因为当我把 Source = new ObservableCollection(); 在 PuzzleData 的构造函数中,PropertyChanged 事件将引发。与 DataContext 有什么关系吗?
提前谢谢!