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所以,我已经在网上搜索,寻找有关如何做到这一点的信息。到目前为止,我想出的只是....nohting。

任何人都有比http://www.paulsprojects.net/tutorials/simplebump/simplebump.html更好的起点

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If you are targeting OpenGL 2.0 is in fact quite easy and you just need a normal map, and a shader that handles the lighting equation per pixel. I found this for you: http://www.learnopengles.com/android-lesson-four-introducing-basic-texturing/

于 2012-12-06T21:51:37.577 回答