当我创建以下 GKRequest 对象来创建回合制游戏时:
GKMatchRequest *gameRequest = [[GKMatchRequest alloc] init];
gameRequest.minPlayers = 2;
gameRequest.maxPlayers = 2;
gameRequest.playerAttributes = MY_ROLE_1;
此请求不应与具有相同 playerAttributes 的另一个请求匹配,但它是。有谁知道基于回合的游戏是否会忽略 playerAttributes ?