请看下面的代码
游戏对象.h
#pragma once
class GameObject
{
public:
GameObject(int);
~GameObject(void);
int id;
private:
GameObject(void);
};
游戏对象.cpp
#include "GameObject.h"
#include <iostream>
using namespace std;
static int counter = 0;
GameObject::GameObject(void)
{
}
GameObject::GameObject(int i)
{
counter++;
id = i;
}
GameObject::~GameObject(void)
{
}
主文件
#include <iostream>
#include "GameObject.h"
using namespace std;
int main()
{
//GameObject obj1;
//cout << obj1.id << endl;
GameObject obj2(45);
cout << obj2.id << endl;;
// cout << obj2.counter << endl;
GameObject obj3(45);
GameObject obj4(45);
GameObject obj5(45);
//Cannot get Static value here
//cout << "Number of Objects: " << GameObject
//
system("pause");
return 0;
}
在这里,我试图记录已经创建了多少个实例。我知道它可以由静态数据成员完成,但我无法使用 Main 方法访问它!请帮忙!
PS:
我正在寻求直接访问,没有 getter 方法