以下代码导致无限循环,最终出现“Out of Local Stack”错误。基本上,我将 GX 的值递减,直到它与 MX 相同。样本输入 [[m,g,b],[w,w,w]],路径
wallBlock('w').
wallBlock('b').
item('f').
item('p').
item('m').
item('u').
item('6').
item('r').
item('g').
anyCell(Cell) :-
wallBlock(Cell).
anyCell(Cell) :-
item(Cell).
ghostPathing(Maps, Path) :-
append(Maps, NewMap),
length(Maps, N),
findGhost(NewMap, N, GX, GY),
findPacman(NewMap, N, MX, MY),
moveGhost(NewMap, N, MX, MY, GX, GY, Path).
/*FINDS THE COORDINATES OF THE GHOST W=row X=column*/
findGhost(NewMap, N, X, Y) :-
findGhostSpot(NewMap, S),
X is floor(S / N) + 1,
Y is (S mod N) +1 .
findGhostSpot(['g'|_], 0) :-
print('Found Ghost. ').
findGhostSpot(['r'|_], 0) :-
print('Found Ghost. ').
findGhostSpot(['6'|_], 0) :-
print('Found Ghost. ').
findGhostSpot([_|Tail], S) :-
findGhostSpot(Tail, S1),
S is S1+1 .
/*FINDS THE COORDINATES OF THE GHOST W=row X=column*/
findPacman(NewMap, N, X, Y) :-
findPacmanSpot(NewMap, S),
X is floor(S / N) + 1,
Y is (S mod N) + 1.
findPacmanSpot(['m'|_], 0) :-
print('Found Pacman. ').
findPacmanSpot([_|Tail], S) :-
findPacmanSpot(Tail, S1),
S is S1+1 .
/* Base Case, Ghost is on the Pacman*/
moveGhost(_, _, X, Y, X, Y, []).
/*IF PACMAN AND THE GHOST ARE IN THE SAME COLUMN*/
moveGhost(NewMap, N, MX, Y, GX, Y, ['u'|Rest]) :-
itemNext(NewMap, CN, Z),
item(Z),
moveGhost(NewMap, N, MX, Y, X, Y, Rest),
GX is X + 1,
MX < GX,
CN is ((X * N) + Y).
moveGhost(NewMap, N, MX, Y, GX, Y, ['d'|Rest]) :-
itemNext(NewMap, CN, Z),
item(Z),
moveGhost(NewMap, N, MX, Y, X, Y, Rest),
GX is X - 1,
MX > GX,
CN is ((X * N) + Y).
/*IF PACMAN AND THE GHOST ARE IN THE SAME ROW*/
moveGhost(NewMap, N, X, MY, X, GY, ['l'|Rest]) :-
itemNext(NewMap, CN, Z),
item(Z),
moveGhost(NewMap, N, X, MY, X, Y, Rest),
GY is Y + 1,
MY < GY,
CN is ((X * N) + Y).
moveGhost(NewMap, N, X, MY, X, GY, ['r'|Rest]) :-
itemNext(NewMap, CN, Z),
item(Z),
moveGhost(NewMap, N, X, MY, X, Y, Rest),
GY is Y - 1,
MY > GY,
CN is ((X * N) + Y).
itemNext([Cell|_], 0, Cell) :-
item(Cell).
itemNext([First|Rest], CN, Cell) :-
anyCell(First),
itemNext(Rest, N, Cell),
CN is N + 1.
因为它是一个 2d 数组,所以 append 将其转换为 1d 并且 NextCell 中的算术采用一行的长度并找到相邻单元格的坐标并返回该单元格的值。如果单元格是“w”或“b”,则幽灵不能朝那个方向移动。你可以假设地图是方形的!