当你按住一个键时,我找到了一个让精灵移动的解决方案。问题是它强制编写丑陋的重复代码。我找到的当前解决方案是:
for event in pygame.event.get():
if event.type == KEYDOWN:
keystate = pygame.key.get_pressed()
while keystate[K_RIGHT]:
screen.fill((255,255,255))
pygame.event.get()
for sprite in sprites:
rimage = sprite[1].getimage()
if sprite[2] is None:
x+=3
sprite[1].update(time)
screen.blit(rimage, (x,y))
if sprite[1].isfinished() == True:
sprite[1].reset()
last_dir = "right"
if x >= screen_width - rimage.get_width():
x = screen_width - rimage.get_width()
#update player sprite movement
#update player sprite animation
#update rest of game map
keystate = pygame.key.get_pressed()
time = pygame.time.get_ticks()
pygame.display.update()
问题是 while 键状态块。它必须针对每个方向重复,并且游戏世界需要在每个 while 块中更新。那是需要复制相同代码的五个地方......如果没有按下一个键,则需要四个方向。我可以将它包装在一个函数中,但我想知道是否有更好的方法来处理在 pygame.