Blend / WPF / Silverlight 中的 VisualState 工具非常棒,但我认为我们都同意这有时会出现问题。这是一个示例,我想要一些澄清/解决方法/修复。
考虑一堆这样定义的视觉状态:
<VisualState x:Name="Hidden">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="contentPresenter">
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="contentPresenter">
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="contentPresenter">
<EasingDoubleKeyFrame KeyTime="0:0:0.3" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
<VisualState x:Name="Revealed">
<Storyboard>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleX)" Storyboard.TargetName="contentPresenter">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(FrameworkElement.LayoutTransform).(TransformGroup.Children)[0].(ScaleTransform.ScaleY)" Storyboard.TargetName="contentPresenter">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="contentPresenter">
<EasingDoubleKeyFrame KeyTime="0" Value="0"/>
<EasingDoubleKeyFrame KeyTime="0:0:0.2" Value="0">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
<EasingDoubleKeyFrame KeyTime="0:0:0.5" Value="1">
<EasingDoubleKeyFrame.EasingFunction>
<CircleEase EasingMode="EaseOut"/>
</EasingDoubleKeyFrame.EasingFunction>
</EasingDoubleKeyFrame>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</VisualState>
现在创建一系列触发器来踢切换到这些状态,但选择忽略转换。
过渡仍在播放。似乎视觉状态管理器看到故事板具有多个连续关键帧并播放整个内容,而不是在不使用转换时跳过填充。
我想要的效果是 2 阶段隐藏/显示,其中内容淡出然后缩小。不幸的是,这意味着将始终播放状态“转换”,无论我决定忽略转换。
我是愚蠢还是这是一个错误?有解决方法吗?
编辑 - 在这种情况下使用急性缓动功能“延迟”过渡会更好吗?