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我在 cocos2dx 中为 ios 设备制作了游戏。现在我想将它移植到 android 但是,适用于 ios 的代码在 android 上崩溃了。eclipse 显示了 3 种类型的 logCat 输出,如下所示。

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1) 11-27 10:41:05.168: W/SharedBufferStack(4417): waitForCondition(LockCondition) timed out (identity=302, status=0). CPU may be pegged. trying again.

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2) 11-27 10:41:36.448: D/lights(248): set_light_backlight: brightness=255
11-27 10:41:41.518: I/InputDispatcher(248): Application is not responding: Window{2b452080 org.cocos2dx.Saburbia_android/org.cocos2dx.Saburbia_android.Saburbia_android paused=false}. 5000.4ms since event, 5000.4ms since wait started
11-27 10:41:41.518: I/WindowManager(248): Input event dispatching timed out sending to org.cocos2dx.Saburbia_android/org.cocos2dx.Saburbia_android.Saburbia_android
11-27 10:41:41.528: I/Process(248): Sending signal. PID: 4417 SIG: 3
11-27 10:41:41.528: I/dalvikvm(4417): threadid=4: reacting to signal 3
11-27 10:41:41.728: I/Process(248): Sending signal. PID: 248 SIG: 3
11-27 10:41:41.728: I/dalvikvm(248): threadid=4: reacting to signal 3
11-27 10:41:41.748: I/dalvikvm(248): Wrote stack traces to '/data/anr/traces.txt'
11-27 10:41:41.748: I/Process(248): Sending signal. PID: 355 SIG: 3
11-27 10:41:41.748: I/dalvikvm(355): threadid=4: reacting to signal 3
11-27 10:41:41.758: I/dalvikvm(355): Wrote stack traces to '/data/anr/traces.txt'
11-27 10:41:41.758: I/Process(248): Sending signal. PID: 320 SIG: 3
11-27 10:41:41.758: I/dalvikvm(320): threadid=4: reacting to signal 3
11-27 10:41:41.758: I/dalvikvm(320): Wrote stack traces to '/data/anr/traces.txt'
11-27 10:41:41.968: D/dalvikvm(248): GC_EXPLICIT freed 952K, 49% free 6943K/13447K, external 3286K/4888K, paused 78ms
11-27 10:41:42.518: E/ActivityManager(248): ANR in org.cocos2dx.Saburbia_android (org.cocos2dx.Saburbia_android/.Saburbia_android)
11-27 10:41:42.518: E/ActivityManager(248): Reason: keyDispatchingTimedOut
11-27 10:41:42.518: E/ActivityManager(248): Load: 7.93 / 7.92 / 7.79
11-27 10:41:42.518: E/ActivityManager(248): CPU usage from 27270ms to 0ms ago:
11-27 10:41:42.518: E/ActivityManager(248): 99% 4417/org.cocos2dx.Saburbia_android: 99% user + 0% kernel / faults: 2 minor
11-27 10:41:42.518: E/ActivityManager(248): 0% 3877/com.google.android.apps.maps: 0% user + 0% kernel / faults: 418 minor
11-27 10:41:42.518: E/ActivityManager(248): 0% 3957/com.svox.pico: 0% user + 0% kernel / faults: 678 minor
11-27 10:41:42.518: E/ActivityManager(248): 0% 248/system_server: 0% user + 0% kernel / faults: 8 minor
11-27 10:41:42.518: E/ActivityManager(248): 0% 1679/com.sonyericsson.customization: 0% user + 0% kernel / faults: 283 minor
11-27 10:41:42.518: E/ActivityManager(248): 0% 3647/com.sonyericsson.devicemonitor: 0% user + 0% kernel / faults: 179 minor
11-27 10:41:42.518: E/ActivityManager(248): 0% 121/rild: 0% user + 0% kernel / faults: 1 minor
11-27 10:41:42.518: E/ActivityManager(248): 0% 320/com.android.systemui: 0% user + 0% kernel / faults: 3 minor
11-27 10:41:42.518: E/ActivityManager(248): 0% 3731/com.sonyericsson.android.datamonitor: 0% user + 0% kernel / faults: 25 minor
11-27 10:41:42.518: E/ActivityManager(248): 100% TOTAL: 100% user + 0% kernel
11-27 10:41:42.518: E/ActivityManager(248): CPU usage from 461ms to 976ms later:
11-27 10:41:42.518: E/ActivityManager(248): 98% 4417/org.cocos2dx.Saburbia_android: 98% user + 0% kernel
11-27 10:41:42.518: E/ActivityManager(248): 96% 4418/HeapWorker: 96% user + 0% kernel
11-27 10:41:42.518: E/ActivityManager(248): 3.8% 248/system_server: 1.9% user + 1.9% kernel
11-27 10:41:42.518: E/ActivityManager(248): 1.9% 291/InputDispatcher: 0% user + 1.9% kernel
11-27 10:41:42.518: E/ActivityManager(248): 1.9% 442/er$SensorThread: 1.9% user + 0% kernel
11-27 10:41:42.518: E/ActivityManager(248): 100% TOTAL: 98% user + 1.9% kernel
11-27 10:41:42.518: I/InputDispatcher(248): Dropping event because the pointer is not down.

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3)第三个原因是未知的,因为它在 logCat 中显示了很多内存地址。

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我使用 libcurl 进行网络调用,使用 pThread 进行线程处理。该游戏还具有使用 Facebook API for mobile (Hackbook) 完成的 Facebook 集成。

facebook 登录后,本机代码使用 libcurl 连接到服务器并使用 pThread 进行大约 30 次 http 调用,因此不应暂停渲染线程以从服务器获取响应。仍在进行此加载时,logcat 会显示这 3 个日志中的任何一个,并从头开始重新加载。游戏中也存在使用 pThreads 执行的 http 请求,但在游戏中它也显示这 3 个日志中的任何一个并随机崩溃。

相同的代码适用于 ios 构建。我无法找到为什么它不能在 Android 上正常运行。请建议是否必须遵循 android 移植的任何规则。

我使用的版本如下。Android NDK:r8b Cocos2dx:2.0.3 Eclipse:3.6.2 Android 版本:2.2 系统:Ubuntu 10.0.4 设备:SonyEricsson NeoV (android2.3.4),Samsung Galaxy SII (android4.0.3)。

提前致谢..

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1 回答 1

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尝试在 iPhone 中查找内存问题,因为自动释放代码可能无法正常工作。还可以使用 NDK 堆栈了解更多详细错误。更新:另一种远程跟踪 ndk 堆栈的方法使用https://www.crittercism.com 谢谢。

于 2012-12-28T05:50:35.280 回答