对于我的应用程序,我有一个高分辨率的纹理。为了减小小屏幕的尺寸,我喜欢这样做:
@Override
public void onLoadResources(){
Options options = new BitmapFactory.Options();
options.inScaled = false;
// calculation inSampleSize
int sm = 1;
if (cameraWidth+cameraHeight < 1280) sm = 2;// < 800x480
if (cameraWidth+cameraHeight < 800) sm = 4;// < 480x320
options.inSampleSize = sm;
mTexture = new BitmapTextureAtlas(2048/sm, 2048/sm, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
// Loading bitmap
sky_bm = BitmapFactory.decodeResource(getResources(), R.drawable.sky, options);
sky_src = new BitmapTextureAtlasSource(sky_bm);
skyRegion = TextureRegionFactory.createFromSource(mTexture, sky_src, 0, 0, false);
mEngine.getTextureManager().loadTexture(mTexture);
BitmapTextureAtlas源代码:
public class BitmapTextureAtlasSource extends BaseTextureAtlasSource implements IBitmapTextureAtlasSource {
private Bitmap mBitmap;
public BitmapTextureAtlasSource(Bitmap pBitmap) {
super(0,0);
//this.mBitmap = pBitmap;
this.mBitmap = pBitmap.copy(Bitmap.Config.ARGB_8888, false);
}
public int getWidth() {
return mBitmap.getWidth();
}
public int getHeight() {
return mBitmap.getHeight();
}
@Override
public BitmapTextureAtlasSource clone() {
return new BitmapTextureAtlasSource(Bitmap.createBitmap(mBitmap));
}
public Bitmap onLoadBitmap(Config pBitmapConfig) {
return mBitmap;
}
@Override
public IBitmapTextureAtlasSource deepCopy() {
return null;
}
}
但是当旋转屏幕时,我得到了错误:
FATAL EXCEPTION: GLThread 4895
java.lang.IllegalArgumentException: bitmap is recycled
at android.opengl.GLUtils.texSubImage2D(GLUtils.java:220)
at org.anddev.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.writeTextureToHardware(BitmapTextureAtlas.java:162)
at org.anddev.andengine.opengl.texture.Texture.loadToHardware(Texture.java:116)
at org.anddev.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:146)
at org.anddev.andengine.engine.Engine.onDrawFrame(Engine.java:507)
at org.anddev.andengine.opengl.view.RenderSurfaceView$Renderer.onDrawFrame(RenderSurfaceView.java:154)
at net.rbgrn.opengl.GLThread.guardedRun(GLThread.java:235)
at net.rbgrn.opengl.GLThread.run(GLThread.java:94)
请告诉我我做错了什么。我将不胜感激任何信息