我遇到了 StreamInsight 的情况,其中我有 1 个输入源,其中包含不同类型的事件,需要区别对待,但最终与来自同一源的其他事件匹配。
我在下面创建了一个(非常)更简单的场景,其中输入源生成随机数(为简单起见,1 和 0)。如果数字是偶数,我们想保存它,直到另行通知(未知持续时间)。如果数字是奇数,我们希望将其与偶数流中的 n-1 匹配,然后从偶数流中删除 n-1。如果不匹配,奇数将直接处理,无需进一步计算。在从偶数流中删除匹配的 n-1 之前,我的一切都按预期工作。进行匹配,并将匹配推送到输出适配器,但仍可用于对给定事件进行另一个连接。我收集了几天的实验和研究,不知何故我需要剪辑均匀的流事件持续时间(ClipEventDuration),大概作为 GenerateEvenJoinQuery 中过滤器的一部分,但是,我尝试过的一切都没有产生任何变化或不希望的结果。我还尝试将 evenStream 更改为 Interval 形状,但运气更差。任何帮助或建议将不胜感激。
例如,给定一个简化列表: [ 1, 0, 1, 1, 0, 0, 1, 1, 1 ]
我希望输出看起来像: [ 1, 100, 1, 100, 100, 1 ]
我也会接受我正在使用的真实场景,第一个输出实际上是不可能的:注意第二个和第三个 0 连接到一个 1. [ 1, 100, 1, 100, 1, 1 ]
...
CepStream<int> inputStream = CepStream<int>.Create(
app
, "ATGInputStream"
, typeof(InputAdapterFactory)
, new InputConfig()
, EventShape.Point);
var everythingFilter = from e in inputStream select e;
Query everythingQuery = GenerateEverythingQuery(app, inputStream);
var everythingStream = everythingQuery.ToStream<int>("everythingStream");
Query oddQuery = GenerateOddQuery(app, everythingStream);
var oddAts = new AdvanceTimeSettings(new AdvanceTimeGenerationSettings(1, TimeSpan.FromTicks(-1), false), null, AdvanceTimePolicy.Drop);
var oddStream = oddQuery.ToStream<int>("oddStream", oddAts);
// only inject a cti in to even when we need it
var ats = new AdvanceTimeSettings(null, new AdvanceTimeImportSettings("oddStream"), AdvanceTimePolicy.Adjust);
Query evenQuery = GenerateEvenQuery(app, everythingStream);
var evenStream = evenQuery.ToStream<int>("evenStream", ats);
Query joinQuery = GenerateOddEvenJoinQuery(app, evenStream, oddStream);
var joinStream = joinQuery.ToStream<int>("joinStream");
...
private Query GenerateOddEvenJoinQuery(Application app, CepStream<int> evenStream, CepStream<int> oddStream) {
// (o * e) + 100 is an easy way to tell we had a match
var filter = (from o in oddStream
from e in evenStream
where e == (o - 1)
select (o * e) + 100);
// LEFT ANTI SEMI JOIN
var filter2 = from o in oddStream
where (from e in evenStream where e == o - 1 select e).IsEmpty()
select o;
var joinFilter = filter.Union(filter2);
return joinFilter.ToQuery(
app
, "Number Join Query"
, "Joins number streams."
, EventShape.Point
, StreamEventOrder.FullyOrdered);
}
private Query GenerateEvenQuery(Application app, CepStream<int> stream) {
var evenFilter = (from e in stream where e % 2 == 0 select e).AlterEventDuration(e => TimeSpan.MaxValue);
return evenFilter.ToQuery(
app
, "EvenQuery"
, ""
, EventShape.Edge
, StreamEventOrder.FullyOrdered);
}
private Query GenerateOddQuery(Application app, CepStream<int> stream) {
var filter = (from f in stream where (f % 2) == 1 select f);
return filter.ToQuery(
app
, "OddQuery"
, "Queries for odd numbers in stream."
, EventShape.Point
, StreamEventOrder.FullyOrdered);
}
private Query GenerateEverythingQuery(Application app, CepStream<int> stream) {
var everythingFilter = from e in stream select e;
return everythingFilter.ToQuery(
app
, "EverythingQuery"
, "Queries everything from the input stream."
, EventShape.Point
, StreamEventOrder.FullyOrdered);
}
解决方案:
虽然我希望一些更精细且可能更快的东西,但延迟处理可能有助于提高性能。
public Program() {
public Program() {
...
var stream = CepStream<RandomNumber>.Create(
app
, "StaticInputStream"
, typeof(StaticInputAdapterFactory)
, new InputConfig()
, EventShape.Point);
var processedStream = stream.Scan(new StreamMatcher());
Query consoleQuery = GenerateConsoleOutputQuery(app, processedStream);
...
}
private Query GenerateConsoleOutputQuery(Application app, CepStream<int> stream) {
var filter = from f in stream select f;
return filter.ToQuery(
app
, "Console Output Query"
, "Queries for messages to output to the console."
, typeof(OutputAdapterFactory)
, new OutputConfig()
, EventShape.Point
, StreamEventOrder.FullyOrdered);
}
public class StreamMatcher : CepPointStreamOperator<RandomNumber, int> {
private List<int> unmatched = new List<int>();
public override bool IsEmpty {
get { return false; }
}
public override IEnumerable<int> ProcessEvent(PointEvent<RandomNumber> inputEvent) {
if(inputEvent.Payload.value % 2 == 0) {
unmatched.Add(inputEvent.Payload.value);
} else {
var result = inputEvent.Payload.value;
int match = -1;
try {
match = (from f in unmatched where f == result - 1 select f).Take(1).Single();
unmatched.Remove(match);
} catch { }
if(match > -1) {
result += match + 100;
}
yield return result;
}
}
}
}
public class RandomNumber {
public int value { get; set; }
public DateTime timeStamp { get; set; }
}