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我对 Socket.IO 有一个非常奇怪的问题。出于某种原因,发射“缓冲区”似乎被一遍又一遍地复制,因为每个连接都会导致 n+1 个回复:

COM.ping();
undefined
0 "CONNECTION STATUS: OK - 0" app.js:9
COM.ping();
undefined
1 "CONNECTION STATUS: OK - 1" app.js:9
2 "CONNECTION STATUS: OK - 1" app.js:9
COM.ping();
undefined
3 "CONNECTION STATUS: OK - 2" app.js:9
4 "CONNECTION STATUS: OK - 2" app.js:9
5 "CONNECTION STATUS: OK - 2" app.js:9
COM.ping();
undefined
6 "CONNECTION STATUS: OK - 3" app.js:9
7 "CONNECTION STATUS: OK - 3" app.js:9
8 "CONNECTION STATUS: OK - 3" app.js:9
9 "CONNECTION STATUS: OK - 3" app.js:9
COM.ping();
undefined
10 "CONNECTION STATUS: OK - 4" app.js:9
11 "CONNECTION STATUS: OK - 4" app.js:9
12 "CONNECTION STATUS: OK - 4" app.js:9
13 "CONNECTION STATUS: OK - 4" app.js:9
14 "CONNECTION STATUS: OK - 4" app.js:9

代码相当简单。在客户端:

    this.ping = function(){
        socket.on('PING__',function (data){
            console.log(count++,"CONNECTION STATUS: "+$(data)[0].status);
            data = '';
        });
        socket.emit('__PING');
    }

在服务器上:

    var counter = 0;
    io.sockets.on('connection', function (socket) {
        socket.on('__PING', function (data) {
            socket.emit('PING__' , {status:'OK - '+counter++});
        });
    });

因此,出于某种原因,当我尝试 ping 时,它以某种方式重复。我不确定为什么。有任何想法吗?

4

1 回答 1

1

弄清楚了。真是愚蠢的逻辑错误:

 this.ping = function(){
        socket.on('PING__',function (data){
            console.log(count++,"CONNECTION STATUS: "+$(data)[0].status);
            data = '';
        });
        socket.emit('__PING');
    }

本来应该:

var events = {};
this.ping = function(){
    if(typeof events.ping === 'undefined'){
        events.ping = socket.on('PING__',function (data){
            console.log("CONNECTION STATUS: "+$(data)[0].status);
            data = '';
        });
    }
    socket.emit('__PING');
}

它搞砸了,因为我一遍又一遍地绑定事件处理程序哈哈。

于 2012-11-26T19:13:31.173 回答