我有一个允许用户在屏幕上拖动形状的应用程序。我使用自定义表面视图进行拖动。每次表面视图获得 OnTouchEvent 时,它都会改变图形图像的位置并调用 OnDraw 来更新屏幕。
所以在触摸事件发生之前不会绘制位图图像。我试图使服装表面视图无效,但根据调试器,永远不会调用 OnDraw。
所以现在我的屏幕是空白的,直到有人触摸屏幕
// 代码
public class cPlay extends  cBase  implements OnClickListener {
    /** Called when the activity is first created. */
    // sound
    private SoundPool soundPool;
    private int soundID;
    boolean loaded = false;  
    @Override
        public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
      //      setContentView(R.layout.play);
            int w=getWindowManager().getDefaultDisplay().getWidth();
            int h=getWindowManager().getDefaultDisplay().getHeight();
            BallView ballView=new BallView(this,w,h);
            setContentView(ballView);
            // Does not update screen??????
            ballView.invalidate();
                 ....
...
....} // end of class
public class BallView  extends SurfaceView implements SurfaceHolder.Callback {
    private Bitmap bitmap ;
    private int x=20,y=20;int width,height;
    cShapeParent MyShapes;   
    cTarget MyTargetShapes;
    Context context;
    int counter=0;   
    // sound
    private SoundPool soundPool;
    private int soundID;
    boolean loaded = false;
    public BallView(Context InContext,int w,int h) {
        super(InContext);
        context=InContext;
        int counter=0;
        int Page=0;
        width=w;
        height=h;
        getHolder().addCallback(this);
        setFocusable(true);
        MyShapes=new cShapeParent(context,w,h);
        MyTargetShapes= new cTarget(context,w,h);
        MyShapes.SetTargets(  MyTargetShapes );
        // load in bitmaps
    }
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        bitmap =BitmapFactory.decodeResource(getResources(), R.drawable.ball_green);
        canvas.drawColor(Color.BLUE);//To make background 
  //      canvas.drawBitmap(bitmap,x-(bitmap.getWidth()/2),y-(bitmap.getHeight()/2),null);
        // See if we shoyld drag it
        for(int i=MyShapes.Amount-1; i>=0; i--)
        {
          if (MyShapes.Intersect(i,x,y))        
          {
             // see if we can drag it
              if ( MyShapes.getDragFlag(i)==false)
                 break;
              // yes drag this image
              MyShapes.SetCenter(i, x, y);
              // if the target was found
              // make it so we can no loner drag it
              if (MyShapes.CheckTarget(i))
              {
                  MyShapes.SetDrag(i,false);
                  MyShapes.SetToTarget(i);
                  if (++counter>2)
                      DisplayNextScreen();
              }
              break;
          } 
        }     
        // Draw target shapes
        // NOTE: draw these first so they are on the bottom
        for(int i=0; i<MyShapes.Amount;i++)
        {
            int x=MyTargetShapes.GetX(i);
            int y=MyTargetShapes.GetY(i);
            int w=MyTargetShapes.GetW(i);
            int h=MyTargetShapes.GetH(i);
            Rect br=new Rect( x, y,w+x,  h+y);
            Bitmap m= MyTargetShapes.MyImages[i];
            canvas.drawBitmap(m, null, br, null);
        }      
        // Draw shapes that can be dragged
        for(int i=0; i<MyShapes.Amount;i++)
        {
            int x=MyShapes.GetX(i);
            int y=MyShapes.GetY(i);
            int w=MyShapes.GetW(i);
            int h=MyShapes.GetH(i);
            Rect br=new Rect( x, y, x+w,y+h);
            Bitmap m= MyShapes.MyImages[i];
            canvas.drawBitmap(m, null, br, null);
        }
    }
    @Override
    public boolean onTouchEvent(MotionEvent event) {
        x=(int)event.getX();
        y=(int)event.getY();
        if(x<25)
            x=25;
        if(x> width)   
            x=width;
        if(y <25)
            y=25;
        if(y > height)
            y=height;
        updateBall();
        return true;
    }
    @Override
    public void surfaceChanged(SurfaceHolder holder, int format, int width,int height) {
        // TODO Auto-generated method stub
    }
    @Override
    public void surfaceCreated(SurfaceHolder holder) {
        // TODO Auto-generated method stub
    }
    @Override
    public void surfaceDestroyed(SurfaceHolder holder) {
        // TODO Auto-generated method stub
    }
    private void updateBall() {
        Canvas canvas = null;
        try {
            canvas = getHolder().lockCanvas(null);
            synchronized (getHolder()) {
                this.onDraw(canvas);
            }
        }
        finally {
            if (canvas != null) {
                getHolder().unlockCanvasAndPost(canvas);
            }
        }
    }   
  void  DisplayNextScreen()
    {
           /////////////////////////////////////
        // call up dialog
        final Dialog dialog = new Dialog(context);
        dialog.setContentView(R.layout.custom);
        dialog.setTitle("Title...");
        // set the custom dialog components - text, image and button
        TextView text = (TextView) dialog.findViewById(R.id.text);
        text.setText("Android custom dialog example!");
        ImageView image = (ImageView) dialog.findViewById(R.id.image);
        image.setImageResource(R.drawable.ic_launcher);
        Button dialogButton = (Button) dialog.findViewById(R.id.dialogButtonOK);
        // if button is clicked, close the custom dialog
        dialogButton.setOnClickListener(new OnClickListener() {
            @Override
            public void onClick(View v) {
                dialog.dismiss();
                MyTargetShapes.SetUp(1);
                MyShapes.SetUp(1);
                MyShapes.SetTargets(  MyTargetShapes );
                counter =0;
            }
        });
        dialog.show();
    } // end methed
  void StartSound(int soundID )
  {
       AudioManager audioManager = (AudioManager) context.getSystemService("audio");
        float actualVolume = (float) audioManager
                .getStreamVolume(AudioManager.STREAM_MUSIC);
        float maxVolume = (float) audioManager
                .getStreamMaxVolume(AudioManager.STREAM_MUSIC);
        float volume = actualVolume / maxVolume;
        // Is the sound loaded already?
            soundPool.play(soundID, volume, volume, 1, 0, 1f);
        //  Log.e("Test", "Playe");
  } 
} // end class