I've recently started learning Java and though doing a "Conway's Game of Life" style program would be a good thing to start out with. Everything works fine but I'm having some serious performance issues with this part:
static List<Point> coordList = new ArrayList<Point>();
public int neighbors(int x, int y){
int n = 0;
Point[] tempArray = { new Point(x-1, y-1), new Point(x, y-1), new Point(x+1, y-1),
new Point(x-1, y ), new Point(x+1, y ),
new Point(x-1, y+1), new Point(x, y+1), new Point(x+1, y+1)};
for (Point p : tempArray) {
if (coordList.contains(p))
n++;
}
return n;
}
The method is used when iterating the ArrayList
coordList filled with Points and checking every element how many neighbors they have. When the list size gets to about 10000 Points every cycle takes about 1 seconds and for 20000 Points it takes 7 seconds.
My question is, what would be a more effective way to do this? I know there are several other programs of this kind with source code available too look at, but I wan't do do as much as I can by my self since the point of the project is me learning Java. Also, I don't want to use a regular array because of the limitations.