I have a problem in running a video in Samsung S3(Android 4.1.1), the issue seems to be because the videoview is on a fragment because if I put it on and activity, it works. Also I found out that if I turn on the GPU hardware acceleration on, the video works. I have also a game made by drawing on a SurfaceView and that view doesn't work as well(only with GPU on)... The rest of the app content is displayed as it supposed to (buttons and other layouts).
I tested the app on Nexus S and on the emulator and it works fine, also on other devices..
Does anyone know what the problem could be? Thank you!
And here is the code:
public class VideoFragment extends Fragment implements MediaPlayer.OnCompletionListener,
MediaPlayer.OnPreparedListener, MediaPlayer.OnErrorListener {
private Video mVideo;
private VideoView mVideoView;
// The video position
private int mPosition;
@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
View fragmentView = inflater.inflate(R.layout.screen_video, container, false);
mVideoView = (VideoView) fragmentView.findViewById(R.id.VideoView);
return fragmentView;
}
@Override
public void onPause() {
super.onPause();
// Pause the video if it is playing
if (mVideoView.isPlaying()) {
mVideoView.pause();
}
// Save the current video position
mPosition = mVideoView.getCurrentPosition();
}
@Override
public void onResume() {
super.onResume();
mVideoView.setOnCompletionListener(this);
mVideoView.setOnPreparedListener(this);
mVideoView.setOnErrorListener(this);
mVideoView.setKeepScreenOn(true);
// Initialize the media controller
MediaController mediaController = new MediaController(getActivity());
mediaController.setMediaPlayer(mVideoView);
// Set-up the video view
mVideoView.setMediaController(mediaController);
mVideoView.requestFocus();
mVideoView.setVideoPath(mVideo.getUrl());
if (mVideoView != null) {
// Restore the video position
mVideoView.seekTo(mPosition);
mVideoView.requestFocus();
}
}
@Override
public void onDestroy() {
super.onDestroy();
// Clean-up
if (mVideoView != null) {
mVideoView.stopPlayback();
mVideoView = null;
}
}
@Override
public void onCompletion(MediaPlayer mediaPlayer) {
Log.e("VIDEO PLAY", "end video play");
}
@Override
public void onPrepared(MediaPlayer mediaPlayer) {
// Start the video view
mediaPlayer.start();
Log.e("VIDEO PLAY", "video ready for playback");
}
@Override
public boolean onError(MediaPlayer mediaPlayer, int i, int i1) {
Log.e("VIDEO PLAY", "error: " + i);
return true;
}
}
I don't think it's something related to context(Application or Activity).. because on all other devices the Video and the games are displayed.. Thanks for the help!