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我正在使用 android 做一个简单的快递系统。如果在交付过程结束时客户必须在电话上签名以确认他们收到了快递,我该怎么办。我如何使用android做到这一点。任何建议,建议都非常感谢。

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1 回答 1

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执行签名会占用大量空间,并且手机设备中的小区域不足以在交付过程结束时从客户那里获取签名,这是我的想法。

生成包含交货详细信息的列表。

--> 在交付时单击交付的项目会打开一个视图。

--> 在那个视图中客户端可以执行签名。

--> 您可以将该签名与交付详细信息一起保存在数据库中

--> 删除或转移项目从交付列表到交付项目(这应该是您的另一种视图方法)

这是我的想法

米那个任务。对于签名,您可以应用绘画方法和签名方法问我是否也需要帮助。谢谢

package com.paintexample;

import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.RectF;
import android.view.MotionEvent;
import android.view.View;

public class DrawView extends View {

    private static final float STROKE_WIDTH = 5f;

    /** Need to track this so the dirty region can accommodate the stroke. **/
    private static final float HALF_STROKE_WIDTH = STROKE_WIDTH / 2;

    private Paint paint = new Paint();
    private Path path = new Path();

    /** Optimizes painting by invalidating the smallest possible area. */
    private float lastTouchX;
    private float lastTouchY;
    private final RectF dirtyRect = new RectF();

    public DrawView(Context context) {
        super(context);

        paint.setAntiAlias(true);
        paint.setColor(Color.BLACK);
        paint.setStyle(Paint.Style.STROKE);
        paint.setStrokeJoin(Paint.Join.ROUND);
        paint.setStrokeWidth(STROKE_WIDTH);
    }

    /** Erases the signature. */
    public void clear() {
        path.reset();

        // Repaints the entire view.
        invalidate();
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawPath(path, paint);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        float eventX = event.getX();
        float eventY = event.getY();

        switch (event.getAction()) {
        case MotionEvent.ACTION_DOWN:
            path.moveTo(eventX, eventY);
            lastTouchX = eventX;
            lastTouchY = eventY;
            // There is no end point yet, so don't waste cycles invalidating.
            return true;

        case MotionEvent.ACTION_MOVE:
        case MotionEvent.ACTION_UP:
            // Start tracking the dirty region.
            resetDirtyRect(eventX, eventY);

            // When the hardware tracks events faster than they are delivered,
            // the
            // event will contain a history of those skipped points.
            int historySize = event.getHistorySize();
            Logger.debug("historySize : " + historySize);
            for (int i = 0; i < historySize; i++) {
                float historicalX = event.getHistoricalX(i);
                float historicalY = event.getHistoricalY(i);
                expandDirtyRect(historicalX, historicalY);
                path.lineTo(historicalX, historicalY);
            }

            // After replaying history, connect the line to the touch point.
            // Logger.debug("eventX " + eventX);
            // Logger.debug("eventY " + eventX);
            //
            // Logger.debug("lastTouchX " + lastTouchX);
            // Logger.debug("lastTouchY " + lastTouchY);
            //
            // if (eventX == lastTouchX && eventY == lastTouchY) {
            //
            // path.addCircle(eventX, eventY, 20, Path.Direction.CW);
            //
            // }

            path.lineTo(eventX, eventY);

            break;

        default:
            Logger.debug("Ignored touch event: " + event.toString());
            return false;
        }

        // Include half the stroke width to avoid clipping.
        invalidate((int) (dirtyRect.left - HALF_STROKE_WIDTH), (int) (dirtyRect.top - HALF_STROKE_WIDTH), (int) (dirtyRect.right + HALF_STROKE_WIDTH), (int) (dirtyRect.bottom + HALF_STROKE_WIDTH));

        lastTouchX = eventX;
        lastTouchY = eventY;

        return true;
    }

    /** Called when replaying history to ensure the dirty region includes all
     * points. */
    private void expandDirtyRect(float historicalX, float historicalY) {
        if (historicalX < dirtyRect.left) {
            dirtyRect.left = historicalX;
        } else if (historicalX > dirtyRect.right) {
            dirtyRect.right = historicalX;
        }
        if (historicalY < dirtyRect.top) {
            dirtyRect.top = historicalY;
        } else if (historicalY > dirtyRect.bottom) {
            dirtyRect.bottom = historicalY;
        }
    }

    /** Resets the dirty region when the motion event occurs. */
    private void resetDirtyRect(float eventX, float eventY) {

        // The lastTouchX and lastTouchY were set when the ACTION_DOWN
        // motion event occurred.
        dirtyRect.left = Math.min(lastTouchX, eventX);
        dirtyRect.right = Math.max(lastTouchX, eventX);
        dirtyRect.top = Math.min(lastTouchY, eventY);
        dirtyRect.bottom = Math.max(lastTouchY, eventY);
    }
}

以上是绘制类

现在像这样在您的活动中添加绘图视图。

//Assigning Drawing Board
        drawView = new DrawView(this);
        setContentView(view);
        drawView.requestFocus();
        linearLayout.addView(drawView);

您可以使用 DrawView 类的不同方法来清晰/绘画并享受更多乐趣

于 2012-11-20T07:27:46.287 回答