我想从 pygame 表面加载 tkinter 中的图像,但我遇到了问题。
这是我目前正在尝试的:
image= pygame.image.tostring(surf, 'RGB')
tkimage= tkinter.PhotoImage(data= image)
canvas.create_image(0, 0, tkimage)
但不幸的是,我收到了这个错误:
_tkinter.TclError: couldn't recognize image data
我想从 pygame 表面加载 tkinter 中的图像,但我遇到了问题。
这是我目前正在尝试的:
image= pygame.image.tostring(surf, 'RGB')
tkimage= tkinter.PhotoImage(data= image)
canvas.create_image(0, 0, tkimage)
但不幸的是,我收到了这个错误:
_tkinter.TclError: couldn't recognize image data
该类PhotoImage
只能直接从文件或编码字符串中读取GIF
和PGM
/文件。PPM
base64
您应该使用Python Imaging Library为 Tk 加载和创建图像。
这是一个例子:
import pygame
from PIL import Image
import ImageTk
import Tkinter
# load image in pygame
pygame.init()
surf = pygame.image.load('bridge.png')
# export as string / import to PIL
image_str = pygame.image.tostring(surf, 'RGB') # use 'RGB' to export
w, h = surf.get_rect()[2:]
image = Image.fromstring('RGB', (w, h), image_str) # use 'RGB' to import
# create Tk window/widgets
root = Tkinter.Tk()
tkimage = ImageTk.PhotoImage(image) # use ImageTk.PhotoImage class instead
canvas = Tkinter.Canvas(root)
canvas.create_image(0, 0, image=tkimage)
canvas.pack()
root.mainloop()
- - - - 更新 - - -
import pygame
from pygame.locals import *
from PIL import Image
import ImageTk
import Tkinter
# load image in pygame
pygame.init()
surf = pygame.image.load('pic_temp.png') # you can use any Surface a Camers is also an Surface
mode = "RGB"
# export as string / import to PIL
image_str = pygame.image.tostring(surf, mode) # use 'RGB' to export
size = (640, 480)
#image = Image.fromstring(mode, size, image_str)
# use frombuffer() - fromstring() is no longer supported
image = Image.frombuffer(mode, size, image_str, 'raw', mode, 0, 1) # use 'RGB' to import
# create Tk window/widgets
root = Tkinter.Tk()
tkimage = ImageTk.PhotoImage(image) # use ImageTk.PhotoImage class instead
label = Tkinter.Label(root, image=tkimage)
label.pack()
root.mainloop()