我正在尝试使用光线投射画一条线。基本上我想设置一些来自我的“玩家”对象的线在各个方向。
(像这样:https ://gamedev.stackexchange.com/questions/35013/how-to-handle-3d-collisions-using-raycasting-with-a-reflection-vector )
我想要这个,然后我可以使用我可以直观地看到我的碰撞检测。
我知道我可以使用不同的方式进行碰撞检测,但我将这种方式用作学习检测。
我的问题是下面的代码画了一条线,但它似乎随机改变长度,并不总是指向同一个角度。
var ray = new THREE.Ray( player.model.objects.position, new THREE.Vector3(1, 1, 1));
var geometry = new THREE.Geometry();
// my issue is here. I don't think this is the right way use a ray to workout the second vector?
// EDIT: Realized this should be set at player position and outwards.
//var newx = 300 * ray.direction.x;
//var newz = 300 * ray.direction.z;
// EDIT CODE UPDATE
var newx = (player.model.objects.position.x) + (60 * ray.direction.x);
var newz = (player.model.objects.position.z) + (60 * ray.direction.z);
// THREE.Vector3 {x: 1310.1526178356803, y: 0, z: 1290.8237947033065}
console.log(player.model.objects.position);
geometry.vertices.push( player.model.objects.position);
geometry.vertices.push( new THREE.Vector3(newx, player.model.objects.position.y, newz));
var line = new THREE.Line(geometry, material);
scene.add(line);
任何帮助表示赞赏。