我正在玩(https://gist.github.com/1499279)使用Tomer 的d3js的自定义仪表。在他的代码中,他调用updateGauges() gauges[key].redraw(30 + 50 * Math.random() - 30 * Math.random());
为要动画的指针生成随机数。我将其更改为gauges[key].redraw(80);
使指针不会重新渲染。
在初始加载期间,指针沿着最短路径到达其目的地,而不是在拱形轨迹中进行动画处理(顺时针方向,就像真实仪表的操作方式一样)。当 80 作为参数传入时,指针从 0 开始逆时针移动。相反,它应该始终遵循拱形轨迹。
你们认为应该修改/添加什么?
*解决方案更新:
this.drawPointer = function(value)
{
var delta = this.config.range / 13;
var n=value/2;
var head = this.valueToPoint(n, 0.85);
var head1 = this.valueToPoint(n - delta, 0.12);
var head2 = this.valueToPoint(n + delta, 0.12);
var headlast = this.valueToPoint(value, 0.85);
var head1last = this.valueToPoint(value - delta, 0.12);
var head2last = this.valueToPoint(value + delta, 0.12);
var tailValue = n - (this.config.range * (1/(270/360)) / 2);
var tail = this.valueToPoint(tailValue, 0.28);
var tail1 = this.valueToPoint(tailValue - delta, 0.12);
var tail2 = this.valueToPoint(tailValue + delta, 0.12);
var tailValuelast = value - (this.config.range * (1/(270/360)) / 2);
var taillast = this.valueToPoint(tailValuelast, 0.28);
var tail1last = this.valueToPoint(tailValuelast - delta, 0.12);
var tail2last = this.valueToPoint(tailValuelast + delta, 0.12);
var data = [head, head1, tail2, tail, tail1, head2, head];
var line = d3.svg.line()
.x(function(d) { return d.x })
.y(function(d) { return d.y })
.interpolate("basis");
var pointerContainer = this.body.select(".pointerContainer");
var pointer = pointerContainer.selectAll("path").data([data])
pointer.enter()
.append("svg:path")
.attr("d", line)
.style("fill", "#dc3912")
.style("stroke", "#c63310")
.style("fill-opacity", 0.7)
pointer.transition()
.attr("d", line)
.each("end", function () {
if (value!=0) {
var head = headlast;
var head1 = head1last;
var head2 = head2last;
var tailValue = tailValuelast;
var tail = taillast;
var tail1 = tail1last;
var tail2 = tail2last;
var data = [head, head1, tail2, tail, tail1, head2, head];
var line = d3.svg.line()
.x(function(d) { return d.x })
.y(function(d) { return d.y })
.interpolate("basis");
var pointer = pointerContainer.selectAll("path").data([data])
pointer.enter()
.append("svg:path")
.attr("d", line)
.style("fill", "#dc3912")
.style("stroke", "#c63310")
.style("fill-opacity", 0.7)
pointer.transition()
.attr("d", line)
.ease("bounce")
.duration(600);
}
}
)
.duration(200);
var fontSize = Math.round(this.config.size / 10);
pointerContainer.selectAll("text")
.data([value])
.text(Math.round(value))
.enter()
.append("svg:text")
.attr("x", this.config.cx)
.attr("y", this.config.size - this.config.cy / 4 - fontSize)
.attr("dy", fontSize / 2)
.attr("text-anchor", "middle")
.text(Math.round(value))
.style("font-size", fontSize + "px")
.style("fill", "#000")
.style("stroke-width", "0px");
}
问候,
维斯韦什