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在我的应用程序中,我想将大量(相同的 PNG)文件堆叠在一起,并向用户显示图像结果和进度条。为了提高性能,我想出了以下代码,但只有当 for 循环完成时,我才会看到最终结果。对于大量图像,这不是我想要的,我真的很想看到中间结果。以下代码可能包含错误,我还找不到:

- (IBAction)doDrawLayers:(NSArray *)drawImages
{
    // Use dispath-queues for drawing intermediate result and progress. 
    _startDrawing = [NSDate date];
    dispatch_queue_t calcImage = dispatch_queue_create("calcImage", NULL);
    dispatch_async(calcImage, ^{
        _sldProgress.maximumValue = drawImages.count;
        _sldProgress.minimumValue = 0;
        _imageNr = 0;
        [_sldProgress setMaximumValue:drawImages.count];
        for (NSString *imageFile in drawImages) {
            @autoreleasepool {
                // Update in main queue.
                dispatch_async(dispatch_get_main_queue(), ^{
                    UIGraphicsBeginImageContext(_imageSize);
                    // Show progress update.
                    _lblProgress.text = [NSString stringWithFormat:@"%d %.2f sec", ++_imageNr, -[_startDrawing timeIntervalSinceNow]];
                    _sldProgress.value = _imageNr;
                    NSString *filePath = [[NSBundle mainBundle] pathForResource:imageFile ofType:nil];
                    [[UIImage imageWithContentsOfFile:filePath] drawAtPoint:CGPointMake(0., 0.)];
                    // Get CGImage from the offscreen image context.
                    _imageView.image = UIGraphicsGetImageFromCurrentImageContext();
                    UIGraphicsEndImageContext();
                });
            }
        }
    });
    // Finished calculating image, release dispatch.
    dispatch_release(calcImage);
}

我也在努力解决放置 UIGraphicsBeginImageContext/UIGraphicsEndImageContext 对的最佳位置的问题,因为我想尽量减少正在使用的内存量并最大限度地提高整体性能。

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1 回答 1

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最后通过合并Apple的PhotoScroller(主要基于CATiledLayer)和LargeImageDownsizing示例代码的代码找到了解决方案。

于 2013-03-27T15:53:23.220 回答