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我正在尝试编译我的 C 代码,但我收到了这个错误,我已经重新查看了所有代码,但我看不出有什么问题,但我不知道这个错误到底是什么,因为我从未见过以前,如果有人可以帮助我,我真的很感激。

C:\Users\Eahz\Desktop\scocl\workspace\xmc\/menu_functions.cpp(2034): error line: 2034 compiler: nested functions are disabled, use -fnested-functions to re-enable

第 2034 行的代码是这样的:

    void looped_functions(void){
    //player options
    SET_CHAR_INVINCIBLE(pPlayer,godmode);
    if(pprotection){
        uint pos[4];
        GET_POSITION_OF_ANALOGUE_STICKS(0,&pos[0],&pos[1],&pos[2],&pos[3]);
        if(pos[0] == 0 && pos[1] == 0)
            FREEZE_CHAR_POSITION(pPlayer,true);
        else
            FREEZE_CHAR_POSITION(pPlayer,false);
    }

    if(rocketpistol){
        if(IS_CHAR_IN_ANY_CAR(pPlayer)){
            GET_CAR_CHAR_IS_USING(pPlayer,&tmp);
            GET_CAR_MODEL(tmp,&model);
            if(!IS_THIS_MODEL_A_HELI(model) && !IS_THIS_MODEL_A_BIKE){
                GET_CHAR_IN_CAR_PASSENGER_SEAT(tmp,1,&tmp_ped[0]);
                GET_DRIVER_OF_CAR(tmp,&tmp_ped[1]);
                if(tmp_ped[0] == pPlayer || tmp_ped[1] == pPlayer)
                    bone = BONE_LEFT_HAND;
            }
        }
        else bone = BONE_RIGHT_HAND;

        GET_PED_BONE_POSITION(pPlayer,bone,2.0,0.0,0.0,&play_tmp);
        GET_PED_BONE_POSITION(pPlayer,bone,100.0,0.0,0.0,&aim_tmp);

        if(IS_CHAR_SHOOTING(pPlayer)){
            GET_CURRENT_CHAR_WEAPON(pPlayer,&wWeapon);
            fire_projectile(wWeapon);
        }
        projectile_action();
    }

    if(superrun){
        if(!IS_CHAR_IN_ANY_CAR(pPlayer)){
            if(IS_BUTTON_PRESSED(0,BUTTON_LB) && IS_BUTTON_PRESSED(0,BUTTON_A)){
                APPLY_FORCE_TO_PED(pPlayer,true,0.0,100.0,0.0,0.0,0.0,0.0,true,true,true,true);
            }
        }
    }
    if(superjump){
        if(!IS_CHAR_IN_ANY_CAR(pPlayer)){
            if(IS_BUTTON_PRESSED(0,BUTTON_LB) && IS_BUTTON_PRESSED(0,BUTTON_X)){
                APPLY_FORCE_TO_PED(pPlayer,true,0.0,0.0,20.0,0.0,0.0,0.0,true,true,true,true);
            }
        }   
    }

    if(fastreload){
        SET_PLAYER_FAST_RELOAD(GetPlayerIndex(), true);
    }

    if(forcefield){
        float x,y,z;
        GET_CHAR_COORDINATES(pPlayer,&x,&y,&z);
        ADD_EXPLOSION(x,y,z,EXPLOSION_SHIP_DESTROY,10.0,false,true,0.0);
    }

    if(hydrolics){
        if(IS_BUTTON_PRESSED(0,BUTTON_X))
            {
                Vehicle PlayerVehicle;
                if (IS_CHAR_IN_ANY_CAR(GetPlayerPed()))
                    {
                        GET_CAR_CHAR_IS_USING(GetPlayerPed(), &PlayerVehicle);  
                        if((!IS_CHAR_IN_ANY_BOAT(GetPlayerPed())) && (!IS_CHAR_IN_ANY_HELI(GetPlayerPed())))
                            {
                                if (IS_VEHICLE_ON_ALL_WHEELS( PlayerVehicle ))
                                    {
                                        APPLY_FORCE_TO_CAR(PlayerVehicle, 0.0f, 0.0f, 0.0f, 60.0f , 0.0f,0.0f,-60.0f, 0, 1, 1, 1 );
                                        //APPLY_FORCE_TO_CAR(PlayerVehicle, 0, x,y, z, spinX,  spinY,  spinZ,  0, 1, 1, 1); 
                                    }

                            }
                    }
            }
    }

    if(invisible){
    SET_CHAR_VISIBLE(pPlayer, false);
    }
    else{
    SET_CHAR_VISIBLE(pPlayer, true);
    }

    if(chaos){
        float dX,dY,dZ;
        GET_CHAR_COORDINATES(GetPlayerPed(),&dX, &dY, &dZ);
        ClosestCar = GET_CLOSEST_CAR(dX,dY,dZ, 15, false, 70);

            if( DOES_VEHICLE_EXIST(ClosestCar))
            {
                APPLY_FORCE_TO_CAR(ClosestCar, 3, 30.0, -20.0, 0.0, 0.0, 0.0, 0.0, 0, 1, 1, 1);
                EXPLODE_CAR(ClosestCar, true, false);
            }
            GET_CHAR_COORDINATES(GetPlayerPed(),&dX, &dY, &dZ);
            GET_CLOSEST_CHAR(dX,dY,dZ, 30.0F, 1 ,1, &gameped);
            if(DOES_CHAR_EXIST(gameped))
            {
                if(IS_CHAR_IN_ANY_CAR(gameped))
                {
                    GET_CAR_CHAR_IS_USING(gameped, &PlayerVehicle); 
                    APPLY_FORCE_TO_CAR(ClosestCar, 3, 30.0, -20.0, 0.0, 0.0, 0.0, 0.0, 0, 1, 1, 1);
                    EXPLODE_CAR(ClosestCar, true, false);
                }
                else if(!IS_CHAR_IN_ANY_CAR(gameped))
                {
                    if(!IS_CHAR_ON_FIRE(gameped))
                    {
                        START_CHAR_FIRE(gameped);
                    }
                }
            }
    }

    if(ragdoll){
        if(IS_BUTTON_PRESSED(0,BUTTON_LB) && IS_BUTTON_JUST_PRESSED(0,BUTTON_B)){
            if(!IS_PED_RAGDOLL(pPlayer)){
                SWITCH_PED_TO_RAGDOLL(pPlayer,20000,30000,false,false,false,false);
                SWITCH_PED_TO_ANIMATED(pPlayer,true);
                GIVE_PLAYER_RAGDOLL_CONTROL(GET_PLAYER_ID(),true);
            }
            else{
                SWITCH_PED_TO_ANIMATED(pPlayer,false);
                GIVE_PLAYER_RAGDOLL_CONTROL(GET_PLAYER_ID(),false);
            }
        }
    }

    //vehicles
    Vehicle pveh;
    if(vhelper){
        if(IS_CHAR_IN_ANY_CAR(pPlayer)){
            GET_CAR_CHAR_IS_USING(pPlayer,&pveh);
            SET_CAR_CAN_BE_DAMAGED(pveh,false);
            SET_CAR_CAN_BE_VISIBLY_DAMAGED(pveh,false);
            SET_CAN_BURST_CAR_TYRES(pveh,false);
            SET_HELI_BLADES_FULL_SPEED(pveh);
        }
    }
    if(carsonground){
        if(IS_CHAR_IN_ANY_CAR(pPlayer)){
            GET_CAR_CHAR_IS_USING(pPlayer,&pveh);
            SET_CAR_ON_GROUND_PROPERLY(pveh);
        }
    }

    if(bikefly){
        if((IS_CHAR_ON_ANY_BIKE(pPlayer)) && IS_BUTTON_PRESSED(0,BUTTON_R)){
            float speed;
            GET_CAR_CHAR_IS_USING(pPlayer,&pveh);
            GET_CAR_SPEED(pveh,&speed);
            SET_CAR_FORWARD_SPEED(pveh,(speed * 1.05));
        }
    }

    if(nfs){
        if(IS_CHAR_IN_ANY_CAR(pPlayer) && IS_BUTTON_PRESSED(0,BUTTON_R)){
            float speed;
            GET_CAR_CHAR_IS_USING(pPlayer,&pveh);
            if((!IS_CHAR_IN_ANY_BOAT(pPlayer)) && (!IS_CHAR_IN_ANY_HELI(pPlayer))){
                SET_CAR_ON_GROUND_PROPERLY(pveh);
                GET_CAR_SPEED(pveh,&speed);
                SET_CAR_FORWARD_SPEED(pveh,(speed * 1.02));
            }
            else{
                GET_CAR_SPEED(pveh,&speed);
                SET_CAR_FORWARD_SPEED(pveh,(speed * 1.02));
                }
        }
    }

    //weapons
    if(ammo){
        if(IS_CHAR_SHOOTING(pPlayer)){
            uint weapon,ammo;
            GET_CURRENT_CHAR_WEAPON(pPlayer,&weapon);
            if(weapon != WEAPON_GRENADE && weapon != WEAPON_MOLOTOV){
                GET_MAX_AMMO_IN_CLIP(pPlayer,weapon,&ammo);
                SET_AMMO_IN_CLIP(pPlayer,weapon,ammo);
            }
        }
    }

    //misc
    if(chat_thingy){
        int i;
        float pos_y = 0.875;
        for(i = 16;i >= 0;i--){
            if(i < 0) continue;
            if(!IS_NETWORK_PLAYER_ACTIVE(i)) continue;
            if(!NETWORK_IS_PLAYER_TALKING(i)) continue;
            if(NETWORK_IS_PLAYER_MUTED_BY_ME(i)) continue;
            GET_PLAYER_RGB_COLOUR(i,&r,&g,&b);
            set_up_draw(3,0.3,0.3,r,g,b,255);
            draw_text("STRING",0.70,pos_y,GET_PLAYER_NAME(i));
            pos_y -= 0.03;          
        }
    }

    if(GET_NUMBER_OF_INSTANCES_OF_STREAMED_SCRIPT("player_menuiv") != 0 && show_menu)
        menu_shutdown();

    //garage
    if(in_paint && IS_CHAR_IN_ANY_CAR(pPlayer)){
        if(menu[item_select].value != menu[item_select].extra_val){
            uint color1,color2,spec1,spec2;
            GET_CAR_COLOURS(pveh,&color1,&color2);
            GET_EXTRA_CAR_COLOURS(pveh,&spec1,&spec2);
            if(item_select == 1)
                CHANGE_CAR_COLOUR(pveh,(menu[item_select].value - 1),color2);
            if(item_select == 2)
                CHANGE_CAR_COLOUR(pveh,color1,(menu[item_select].value - 1));
            if(item_select == 3)
                SET_EXTRA_CAR_COLOURS(pveh,(menu[item_select].value - 1),spec2);                
            if(item_select == 4)
                SET_EXTRA_CAR_COLOURS(pveh,spec1,(menu[item_select].value - 1));

            menu[item_select].extra_val = menu[item_select].value;
        }
    }
    return;
}
4

1 回答 1

3

void looped_functions(void){在其他一些功能中。您可能在前面的函数中的某处缺少 } looped_functions,例如

void another_func(void) {
  if(something) {
    if(somethingelse) {
       doit();
     // < missing a } here, causing looped_function below to be defined within 
     //this function
  }
}


void looped_functions(void){

}
于 2012-11-14T14:36:11.790 回答