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我正在尝试为我的 XNA 游戏创建一个 splitScreen。我有一个用作相机的相机类,当需要绘制时,我调用包含以下代码的函数。cameraViewport 是一个vector4,所有值都在0,1之间。对于我使用的第一台相机

camera1.viewport = new vector4(0,0,1,.5f); // this works perfect

对于我正在使用的第二台相机

camera2.viewport = new vector4(0,.5f,1,.5f); // this is drawling the same view as camera1

但是当我为相机二做这个时

camera2.viewport = new vector3(.5f,0,.5f,.5f);

结果好像我把它分成了 4 种方式,它在右下角,但它应该在右上角。所以看起来它根本不使用 y 值而只使用 x 值。这是为什么?

            int x = (int)(defaultViewport.Width * CameraViewport.X);
            int y = (int)(defaultViewport.Height * CameraViewport.Y);
            int w = (int)(defaultViewport.Width * CameraViewport.Z);
            int h = (int)(defaultViewport.Height * CameraViewport.W);
            Viewport viewport = new Viewport(x, y, w, h);
            graphics.Viewport = viewport;
            this.Projection = Matrix.CreatePerspectiveFieldOfView(MathHelper.ToRadians(45), viewport.AspectRatio, .1f, 5000);
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1 回答 1

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实际上这是我的错,错误在于我如何设置视口。

Vector4 cameraViewport;
public Vecor4 viewport
{
     Vector4 newviewport = value;
     cameraViewport = new Vector4(mathhelper.clamp(newviewport.x,0,1),...  //here was my problem i was setting the y value the same as the x value i didnt even think to check here sorry for this kinda point less question unless someone else has the same problem.  
}
于 2012-11-13T19:42:10.280 回答