I need to create a class that displays 10 rectangles on the canvas, each with a random color and position. When it reaches 11, the first rectangle is replaced with a new random color and position. 12th rect replaces the 2nd box, and so on. I am using the acm.jar for this, http://jtf.acm.org/javadoc/student/index.html.
import acm.graphics.*;
import acm.program.*;
import java.awt.Color;
import java.util.Random;
public class Rect extends GraphicsProgram
{
public void run()
{
final int width = 800;
final int height = 600;
final int boxWidth = 50;
final int maxBoxes = 10;
this.setSize(width, height);
Random random = new Random();
for(;;) {
int x = random.nextInt(width-boxWidth);
int y = random.nextInt(height-boxWidth);
Color c = new Color(random.nextInt(255), random.nextInt(255), random.nextInt(255));
GRect r = new GRect(x, y, boxWidth, boxWidth);
r.setFilled(true);
r.setLocation(x, y);
r.setFillColor(c);
this.add(r);
this.pause(100);
}
}
}
I already figured out how to make the colors random, I cant figure out how I will substitute the boxes with the old ones.
EDIT:::--------------------------------------------------------------------------------
I did manage to get it working with the help of the guys below. Here is what the new for loop looks like:
for(;;) {
int x = random.nextInt(width-boxWidth);
int y = random.nextInt(height-boxWidth);
Color c = new Color(random.nextInt(256), random.nextInt(256), random.nextInt(256));
GRect r = new GRect(boxWidth, boxWidth);
r.setFilled(true);
r.setLocation(x, y);
r.setFillColor(c);
add(r, x, y);
int n = getElementCount();
if (n>maxBoxes)
{
remove(getElement(0));
}
this.pause(100);
}
One thing I dont understand is why the remove(getElement(0)) works,, how does the element change its index once one is removed? If I have 10 elements 0-9, and I remove element(0) why does the other elements change its index?