我对这段代码进退两难,不知道该怎么做。我对处理很陌生。这是来自此链接的项目...
http://blog.makezine.com/2012/08/10/build-a-touchless-3d-tracking-interface-with-everyday-materials/
非常感谢任何帮助...提前致谢
import processing.serial.*;
import processing.opengl.*;
Serial serial;
int serialPort = 1;
int sen = 3; // sensors
int div = 3; // board sub divisions
Normalize n[] = new Normalize[sen];
MomentumAverage cama[] = new MomentumAverage[sen];
MomentumAverage axyz[] = new MomentumAverage[sen];
float[] nxyz = new float[sen];
int[] ixyz = new int[sen];
float w = 256; // board size
boolean[] flip = {
false, true, false};
int player = 0;
boolean moves[][][][];
PFont font;
void setup() {
size(800, 600, P3D);
frameRate(25);
font = loadFont("TrebuchetMS-Italic-20.vlw");
textFont(font);
textMode(SCREEN);
println(Serial.list());
serial = new Serial(this, Serial.list()[serialPort], 115200);
for(int i = 0; i < sen; i++) {
n[i] = new Normalize();
cama[i] = new MomentumAverage(.01);
axyz[i] = new MomentumAverage(.15);
}
reset();
}
void draw() {
updateSerial();
drawBoard();
}
void updateSerial() {
String cur = serial.readStringUntil('\n');
if(cur != null) {
String[] parts = split(cur, " ");
if(parts.length == sensors) {
float[] xyz = new float[sen];
for(int i = 0; i < sen; i++)
xyz[i] = float(parts[i]);
if(mousePressed && mouseButton == LEFT)
for(int i = 0; i < sen; i++)
n[i].note(xyz[i]);
nxyz = new float[sen];
for(int i = 0; i < sen; i++) {
float raw = n[i].choose(xyz[i]);
nxyz[i] = flip[i] ? 1 - raw : raw;
cama[i].note(nxyz[i]);
axyz[i].note(nxyz[i]);
ixyz[i] = getPosition(axyz[i].avg);
}
}
}
}
float cutoff = .2;
int getPosition(float x) {
if(div == 3) {
if(x < cutoff)
return 0;
if(x < 1 - cutoff)
return 1;
else
return 2;
}
else {
return x == 1 ? div - 1 : (int) x * div;
}
}
void drawBoard() {
background(255);
float h = w / 2;
camera(
h + (cama[0].avg - cama[2].avg) * h,
h + (cama[1].avg - 1) * height / 2,
w * 2,
h, h, h,
0, 1, 0);
pushMatrix();
noStroke();
fill(0, 40);
translate(w/2, w/2, w/2);
rotateY(-HALF_PI/2);
box(w);
popMatrix();
float sw = w / div;
translate(h, sw / 2, 0);
rotateY(-HALF_PI/2);
pushMatrix();
float sd = sw * (div - 1);
translate(
axyz[0].avg * sd,
axyz[1].avg * sd,
axyz[2].avg * sd);
fill(255, 160, 0);
noStroke();
sphere(18);
popMatrix();
for(int z = 0; z < div; z++) {
for(int y = 0; y < div; y++) {
for(int x = 0; x < div; x++) {
pushMatrix();
translate(x * sw, y * sw, z * sw);
noStroke();
if(moves[0][x][y][z])
fill(255, 0, 0, 200);
else if(moves[1][x][y][z])
fill(0, 0, 255, 200);
else if(
x == ixyz[0] &&
y == ixyz[1] &&
z == ixyz[2])
if(player == 0)
fill(255, 0, 0, 200);
else
fill(0, 0, 255, 200);
else
fill(0, 100);
box(sw / 3);
popMatrix();
}
}
}
fill(0);
if(mousePressed && mouseButton == LEFT)
msg("defining boundaries");
}
void keyPressed() {
if(key == TAB) {
moves[player][ixyz[0]][ixyz[1]][ixyz[2]] = true;
player = player == 0 ? 1 : 0;
}
}
void mousePressed() {
if(mouseButton == RIGHT)
reset();
}
void reset() {
moves = new boolean[2][div][div][div];
for(int i = 0; i < sen; i++) {
n[i].reset();
cama[i].reset();
axyz[i].reset();
}
}
void msg(String msg) {
text(msg, 10, height - 10);
}